I forgot what Unit Name Should I edit for Custom Units?
I forgot what Unit Name Should I edit for Custom Units?
I'm having issues creating custom items... It doesn't appear after the Horo items... Upon checking the files there should be shield-based katanas/wakizashi after the horo items but doesn't appear in game...Tips? Using Morghs M&B WB-WFAS Editor btw...
I'm having issues creating custom items... It doesn't appear after the Horo items... Upon checking the files there should be shield-based katanas/wakizashi after the horo items but doesn't appear in game...Tips?
Whoa that's a lot of things from the previous gekokujo mod inplemented as requested especially the village job and more... You really are working hard on these...
Really an incredible job you're doing... Nice Job as usual...
Do I still pay the fine for garrisoned units in villages?
First of all, Great job on reviving the gekokujo mod to the better...
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Bugs Encountered:
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1) I've noticed that the City of [FUNAI] is bugged and I can't go in it. It sends me straight to the occupation army to fight or not and when it gets attack by anyone, I'm getting a spam message that states that my fish convoy (relation increase to town) I've send to Edo fails to arrive multiple times...
2) Another thing is I can't send gifts to my settlements its getting a Script Bug of sorts. I tried Sending via different villages and towns and the convoy doesn't spawn...
3) One of the villages [Shimazu] down south has no buildings so is it unfinished one or something? Elders there btw.
Are these known bugs or is it just my game?
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Request:
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1) Is it possible to add the [Find a Job Option] from the Original Gekokujo? Its a great way to increase relation to village and timeskip 3 Days ingame despite you can't move during the duration of the job, for recruiting purposes.
2) The small musket that you can use mounted needs a little fix in the animation cause when both I and AI aim the musket goes 45degress higher despite the avatar aims and shots straight. I noticed when I made my own mounted gunner unit.
PS: Nice Job on the [Custom Unit Creation], Took me a while to make a non-OP Units and making their gear was rewarding in the end...
Yey more update on my favorite MOD on the game keep it up man... Still playing the heck out of the MOD
Same problem for me but in 250+ Days, any advice?
I'm having trouble cause my game hangs around 250+ days, Is it a bug?
There's also the issue about Village Improvements whereas when I confirmed a certain building, The Work desk did appeared after an in game hour but I cannot access the Work Desk to deposit the necessary materials to build the certain improvement... Please confirm if placing villagers to work with related materials will contribute in improving the village...
Another might be common bug...
After creating a new castle, when creating another one, all previously made castle will lost the castle options and will get the construction menu instead and will return if the newly created castle is finished...
Also there's a thing about the No Building Option in the Aztec towns and one Sarrad Town lacks some options [ The one in the lower part of the desert...
I'll continue to find other bugs before the official release of the new version...
Thank you for continuing the Mod :3
@Quintillius
I noticed while trying out the Beta that when I change the Cities Name of the Aztec Towns it changes into what I typed in Kingdom Name and Loops Kingdom three times like these "Kingdom of Kingdom of Lordfien Kingdom" and is stuck and cannot change nor revert to original town name...
That's bug#1...
Also when I practice a certain profession "Dyer" for example, the percentage of making a masterpiece restarts if you Practice another or same profession in another town...
Also the percentage of making a masterpiece for dyer is also carried on in other profession like Smith, Tailor, ETC... Which I'm pretty sure they should not have the same...
That's Bug#2 and #3 (I think)
That's all for now still keeping an eye for other bugs
FredCross047
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