• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 71)
FrancisBitter
FrancisBitter - - 71 comments @ War Nymph v.1.1 (DLTX)

Obviously, why wouldn't they?

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ NOFAP P*rn mag replacer - Hitchhikers and 1984 V1.1 for cr3pis icons

Did you actually also create 3D models for when the magazines/books are dropped in-game? How did you do that?

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Devices of Anomaly Redone (UPDATE 4.1)

I can't believe this exists, absolutely stunning work!

Good karma+2 votes
FrancisBitter
FrancisBitter - - 71 comments @ GTA BTTF Mod 0.2g Short hop to 2015

Pretty insane level of detail.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I have an issue with HD models where *only Snitch* at the bar has a face texture like glass or water, a very glossy material, traced it back to SSS. All the other models look fine. Looks like this: Cdn.discordapp.com

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Black Pack 1.8.3 for Anomaly-1.5.1

Best pack out there --- is there a fix to align the hand positions for detectors, bolts, and pistols? Whenever you switch between them, the detector jumps to a new position (take out detector, then equip bolt or pistol in right hand. How does vanilla Anomaly perfectly align these, then detector doesn't jump there. Any help appreciated!

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Pack of New Devices for Anomaly 1.5.1 [UPDATED]

I looked into the Optional folder in the most recent version of this addon -- what inside helps me with a safe removal? Like I said, just removing it crashes when loading my save.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Pack of New Devices for Anomaly 1.5.1 [UPDATED]

I'm having some weapon/animation conflicts, how can I safely remove this addon again? The game seems to crash on save load when I remove it with the mod manager.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Anomaly 1.5.1 revisions (weight & full upgrades inside)

What was fixed about the flashlight/torch in this pack?

Good karma+2 votes
FrancisBitter
FrancisBitter - - 71 comments @ Anomaly Magazines for 1.5.1

How I yearned for this day!

Good karma0 votes
FrancisBitter
FrancisBitter - - 71 comments @ S.T.A.L.K.E.R. Anomaly

Even better, the release candidate for the next big version is already out for testing, can't be that much longer for it to release. Addon development for it will follow, according to people in the Discord.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

How is compatibility with Anomaly RC 18? Is there any magazines mod working with it?

Good karma+4 votes
FrancisBitter
FrancisBitter - - 71 comments @ MDT donations

Gladly donated the maximum amount. I'm placing my order comment here for posterity:

Thanks for all your work on Misery. I'm not sure what your opinion on all the "inspiration and continuation" projects was or still is but: I loved Misery 2 when it was released. Later, when "Call of Misery" and then "Anomaly" came out, I was hooked again and am still playing the latter one today.

I thank you for making these projects possible through your creative vision and effectively setting the course for what a modern STALKER experience should be, most of all, in gameplay mechanics — the intertwined features you set up with Misery, the progression-through-gear, the radiation dangers and protection, artifact hunting, hunting, cooking, even the radio alongside so much more still echo in mods today and were only strived for in other games. They set my expectations for an official STALKER 2 if that ever sees the light of day.

All the best to you, maybe, some day, you can team up with the Anomaly team to enter another new stage for STALKER, just like Misery 2.0 did.

Good karma+3 votes
FrancisBitter
FrancisBitter - - 71 comments @ Crafting And Repair Overhaul (With Mobile Workbench)

Will be testing this, good approach you chose here. I appreciate the crafting features in Anomaly, as well as the advanced repair system, feels very fitting to the world. The gameplay trick is to have it balanced well enough to have an advantage over straight up buying upgrades or new weapons — however, if I need to buy a workshop kit for 10–20k RU first even though I have collected and restored the parts as well as a weapon, there's just no point to it.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Alright, thanks for the response. My character has mid-game gear and it felt like there were actually fewer radiation zones than before and especially Limansk was surprisingly calm. I will be changing the size increase setting back and see how it goes.

By the way, is there a way to see wind direction besides pressing 9 to check? Do leaves actually travel in the right direction or is that arbitrary?

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

So, what's actually a good place to test this? I was expecting unexpected dangers in all locations but haven't really found anything that would change my gameplay so far. There are no radiation zones in unusual places, though I can e.g. go to the Yanov cooling tower and get irradiated to thousands in 10 seconds but almost nothing in Limansk (which seems late game).

I even tried to increase the "MAX_SIZE_INCREASEMENT_BY_WIND" in the hopes of having slight radiation even further away from radiation anomaly centres, but that doesn't seem to change anything for me.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Do dynamic anomalies spawn on the first time a level is visited or once for all maps even if you've never been there?

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Thank you so much for getting back to me, I was eagerly waiting to play with your mod, still am. I've been doing a testing savefile and it just happened to be the first spot I tested in (knowing there'd be radiation). Will try a different spot and stay out of dark valley for the moment and wait until your next version is released.

Oh, and does that mean dynamic radiation zones spawn on initial mod activation not on an actual new game? Or are we talking about Dynamic Anomalies from the mod of the same name? Because I didn't start a new game with this mod, just enabled it in an existing one.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

I have a few problems with this addon, though I'm really looking forward to playing with this. For one, I'm testing in the swampy area in Dark Valley around the bridge. (1) I do have a decent Freedom suit and a mask on, however walking towards that swamp area immediately brings like 100 Rads per second, (2) my Geiger counter in hand and charged makes no sound while I see the Rads tick tick tick, the option "only play from Geiger counter" is enabled (and always was for my game). Any suggestions?

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ The Journey

This looks really intriguing. I’ve always wished for new maps in something like CoC or Anomaly, revitalising some of the original sense of exploration and discovery.

Good karma+3 votes
FrancisBitter
FrancisBitter - - 71 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Say I have two filled magazines in my loadout, one with type A, other with type B. If I select one type through the ammo selection wheel, will the correct loaded magazine be reloaded?

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Living Zone v1.0.9 Fixed

What setting should A-Life simulation be set to? Off, Smart Terrain or Full?

Good karma+2 votes
FrancisBitter
FrancisBitter - - 71 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 Hotfix 8

This is the fix posted by Dense Strider in Discord: Cdn.discordapp.com

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Anomaly 1.5: Improved GUI

Great that you're expanding the cooking & crafting section of the mod. That and companion inventory management were a bit improvised before, though still nice.

Good karma+2 votes
FrancisBitter
FrancisBitter - - 71 comments @ MLR Bulk Ordering Expanded

Is there in-game explanation on the number of items you get with each order? I haven't used the included special orders in Anomaly.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Half-Life 2 : MMod

For me, none of the visual effects from CM2013 are working when launching MMOD. It might be related to the ENB/SweetFX not loading due to a different binary folder being used for "gamebin"?

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

Thank you so much! I was trying to modify the gameinfo file to load these loose files additionally but couldn't get it to work. Do you know how I can get the Cinematic Mod visual effects? My MMOD game doesn't have any bloom or lens flares and the visuals look rather dull.

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

Can't tell you how amazing it is to see Cinematic Mod 2013 supported here, thank you so much!

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ [ Half-Life 2 : MMod ] Experimental Cinematic Mod 2013 Support

Thank you so much for this! Amazing!

Good karma+1 vote
FrancisBitter
FrancisBitter - - 71 comments @ Half-Life 2 : MMod

Wow, is he really? I wanted to try and mash something together this evening but would definitely wait for an official version, if that'd be on its way.

Good karma+2 votes