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Comment History  (0 - 30 of 60)
Fox_666
Fox_666 - - 60 comments @ Silver Wolf

You are right, I was using an arbitrary value for the door delay

Open cons\defs.con and change the value of "D_Door_Delay" from "128" to "300"

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC - v1.1 (re-upload)

Weird, that's a new problem that I couldn't notice in my computer.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC - v1.1

I ****** up at the last minute 🤦

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC - v1.1

What a shame 😔

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Silver Wolf v1.0

You should be able to just run the game

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Silver Wolf v1.0

> And it enables vert. axis movement (walking forwards and backwards) using the mouse, disabling vert. sensitivity does nothing to stop this.

It was like that in Eduke32, I agree it's annoying.

If the view is not being centered automatically, here's a workaround:

Press ' to open the console menu, then type "setvar V_Center_View 1" (paste with right mouse button)

> Replace BJ's head on the auto-map with an arrow like in Duke 3D or Blood. Since it is disorienting (at least for me) to have BJ's head instead of an arrow. I never know in which direction I'm going.

There's a white arrow over BJ's head

It was like that in the Mac version, which I used for reference

> Support for Spear of Destiny mission packs Mission 2: Return to Danger and Mission 3: Ultimate Challenge

It's planned, but I think it will be an standalone installation, with the Spear of Destiny title screen and blue menus

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Silver Wolf v1.0

No problem.

I just converted the music from the original game, they were in very low quality and it's only natural they have issues.

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Silver Wolf v1.0

Does the audio crackling stop if you turn off the music in E1M10? Then I'm afraid that's just how the music is. :/

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

No idea :(

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem 64 Mod

It's not dead. A huge update is coming. I have been busy with other projects, including Ion Fury.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Fox_666

¯\_(ツ)_/¯

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

Some of the changes in this version conflict with The Birth episode. And I choose to use unaltered map or CON files. :)

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

No, that port does not interest me. :(

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

Could you provide an example of walkthrough where this happen?

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Duke Nukem 64 Mod

I have a huge update for this mod, actually. But it will take a while.

Good karma+3 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

The mod didn't leak. The user is recreating the levels from scratch... and his work is very impressive.

Good karma+3 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

The mod is taking... slow steps.

There's a fan-made replica of Quirk of Fate floating on Steam Workshop that's 95% accurate. It should give you an idea of what that level looks like. The rest of the levels are just copies of existing levels with slightly modifications.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

The 5th episode is called Butt Kicking-Zone and contains the multiplayer levels. Only the first level is new (Quirk of Fate).

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem 64 Mod

Late response, but technically yes. But it would take some work to figure out what should or shouldn't be included.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

What? This is a free mod I have been working on my free time.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

Technical issues. :x

Good karma+1 vote
Fox_666
Fox_666 - - 60 comments @ Duke Nukem 64 Mod

1 - Moddb.com
2 - I don't have control over such a thing. You may however move over the save files on your directory.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem: Total Meltdown TC

Sorry for the late response, but yes.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem 64 Mod

I suppose there are people more qualified than me for Doom modding.

Good karma+3 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem 64 Mod

Eduke32 currently doesn't support multiplayer. That's something beyond my power. The Deathmatch option is just a placeholder episode for the levels. And the player skins are not different in Duke Nukem 64.

Good karma+2 votes
Fox_666
Fox_666 - - 60 comments @ Duke Nukem 64 Mod

Thanks. I have fixed these a while ago (but have not yet released a new version).

Good karma+3 votes