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Comment History
Flippons
Flippons - - 14 comments @ Indian players

I've found an odd glitch with this addon: for some reason, when one of the Indians - I think it's Maganas C. Senior - crouches, it makes him look as though he's got no legs and walking in thin air. It hasn't affect the gameplay so far, so it isn't a real problem, but it does look funny.

Other than that, it's great. Thanks for putting it together!

Good karma+1 vote
Flippons
Flippons - - 14 comments @ L.U.R.K.

I have to say, Holden, this has by far being the most challenging mod I've played for this game. You did a bloody good job on it, and if you do come back to modding, I'm going to try whatever you make.

Good karma+3 votes
Flippons
Flippons - - 14 comments @ L.U.R.K.

Found some bugs and glitches:
1) The bandit jackets never degrade and have very high protection against bullets. Now, this suits me just fine, if only they had night vision available... ;)
2) Skinflint has only 5000 roubles
3) Sakharov (spelling?) can't repair items.
4) Quests which involve getting a suit for money don't pay well enough for the base value of the suit, e.g. Sakharov's quest to get Ghost's Suit.
5) The Groza doesn't accept the PSO-1, and the grenade launcher's sights don't work - it just "zooms in", making it a little imprecise.

I could probably fix these myself, but I just thought you should know.

Good karma+1 vote
Flippons
Flippons - - 14 comments @ Kyuzo 2011-2012 Plans For Modding

I don't know if anyone has suggested this yet, but what about making "civilised" versions of a mutant, e.g. bloodsuckers (to take one example), which could trade/communicate with you or other humans...like the ghouls in Fallout 3?

Even if you don't add this in, I look forward to this mod!

Good karma+1 vote
Flippons
Flippons - - 14 comments @ L.U.R.K.

I noticed that a lot of people are complaining about the NPCs being "too accurate". I haven't managed to download and try this yet - bad downloading connection >:( - but I have a potential solution I want to bounce off everyone here.
Would it be possible to insert a script that makes the NPCs more or less accurate depending on how experienced they are?
e.g. if a Master S.T.A.L.K.E.R. has X for accuracy, an Expert could have 80% of X, a Veteran could have 60%, etc.? I don't know much about coding, but it looks like it would be just a few if and elif (else if) scripts...

Good karma+3 votes
Flippons
Flippons - - 14 comments @ L.U.R.K. 1.1

Downloading it now, looks like the sort of thing I was looking for. :)

Good karma+1 vote
Flippons
Flippons - - 14 comments @ How to make the AI build Units in C&C Generals World Builder

I think what you need to do, calvin1007, is to add a waypoint and choose the predefined name "Player_1_Start", etc.

Good karma+1 vote
Flippons
Flippons - - 14 comments @ C&C: Generals

What happened to most of the mods? They seem to have disappeared (or was Moddb just cleaning up the "dead" ones?).

Good karma+3 votes
Flippons
Flippons - - 14 comments @ How to make the AI build Units in C&C Generals World Builder

Thanks for this tutorial, I got sick of trying to get the AI to DO something useful...

Good karma+1 vote
Flippons
Flippons - - 14 comments @ Clear Sky Faction Mod

I managed to get the patch to work this time, and it's going a bit more smoothly. Thanks!

Good karma+1 vote
Flippons
Flippons - - 14 comments @ Clear Sky Faction Mod

So far, I like this mod, although it wouldn't work when I used the patch, so I'm just using the basic version. It does crash from time to time (partly because I'm just using the basic version, partly because I'm using Vista...), but nothing too bad so far.

Actually, would you mind if I used this for the basis for my own mod, as long as I credit you with the original work?

Good karma+1 vote
Flippons
Flippons - - 14 comments @ STALKER Complete 2009

I just thought of something you could add in: a few extra paths between various locations, i.e. between Yantar and the Agroprom, perhaps the Army Warehouses and the Dark Valley...
The reason I mention this is because I've occasionally seen the NPCs talk about there being a path from Yantar to the Agroprom which can be used to smuggle artifacts past the Duty checkpoints around the Bar. If I knew how to add this is, I'd do it myself, but I haven't the tools or knowledge.

Good karma+1 vote
Flippons
Flippons - - 14 comments @ How To: Alter weapon ltx files

Very useful - thanks!

Good karma+6 votes
Flippons
Flippons - - 14 comments @ STALKER: Singularity (SIN)

Just some feedback for you: I hadn't expected to see the military being neutral to me, or at least most of the time - there were one or two "bad apples" who shot at me, but all had bad reputations. However, it made the mission where I had to steal the documents from the soldiers in the Agroprom too easy...I could probably "fix" this myself, but I'm not sure if it's a mistake or not.
Also, occasionally I'd find "friends" suddenly turning hostile while I was trying to help them kill a dwarf or something like that. That said, I might well have hit them by accident without realising it, and this also seems to apply to NPCs: during the first mission (finding the flash drive), I only had to kill 1 bandit, the rest were already dead when I arrived.
I like the realism of the weapons so far: 9x18 doing less damage than 9x19 and so on...older model AK74s and newer ones...the only problem is that I can't buy a silencer. Who sells them?

Good karma+1 vote