Thank you, I'll do my best!
Thank you, I'll do my best!
Thanks for the offer! I've heard that volunteer translations are not straight-forward from a legal perspective, so I'm not accepting any for the time being. However, it's something I'm considering for the future. You can let me know if you find any mistakes in the English text. Thanks again.
Thank you!
Hi Karyundara, I know that wasn't your intention. Don't worry!
Your feedback was very helpful and it made me think about this topic again. I came to the conclusion that AI art isn't really necessary for marketing Assembly RTS. The game will do the talking, without any fancy extra AI imagery.
Just to clarify, I wasn't using AI to generate any assets in my game in the first place.
I was using it for some marketing images.
Thanks, will do!
I like the soundtrack you wrote for Deterrence btw!
Thank you!
Very nice! Does this project have a Discord?
Looks nice but the video doesn't work.
Very nice header capsule. The discord banner looks great as well.
Wishlisted ๐
Update:
Infantry is now officially a part of the game ๐
Update: There is a discord server now
Discord.gg
Congrats to everyone who made it to top 100!
It's amazing that Assembly RTS was nominated.
I would have never expected that. Thanks to everyone who voted! ๐
Heya ๐
Great article, I'm looking forward to the day I'll be writing meandering reflective introspection once my game is finished as well.
Looks good! What kind of mocap suit is this?
Running like paint ball player for sure ^^
Very nice showcase! The AI images you've shown don't look like MidJourney though. MidJourney creates far higher quality images, though not always very useful for concept art of course ๐
I think retro graphic can look just as good as highly advanced graphics with the right amount of artistic skill and hard work (in a completely different way of course ๐)
Keep up the good work, wishlisted!
Looks great! I wishlisted ๐
Is your trailer is a bit laggy because of the particles?
I wish Unity had a shader complexity debug view.
Are you coding everything with blueprints?
Looks interesting. A WebGL build on ItchIO would be nice!
Nice job! Really good sound design, I just have to wonder why the player sounds like a toddler ^^
Looks interesting! Please add an FOV adjustment option.
I never played Earth 2150 but I can see some similarities.
My main source of inspiration is Command and Conquer Tiberium Wars 3.
Thank you, I'm glad you like it!
Hey, this game looks interesting but your links lead to Facebook.
FlightFight
Sean joined
Game Developer