I'v quit Brutal Doom modding a long time ago, and dont plan to come back to it. Specificaly Brutal Doom, i will make more stuff for Doom.
I'v quit Brutal Doom modding a long time ago, and dont plan to come back to it. Specificaly Brutal Doom, i will make more stuff for Doom.
thx for feedback, download it again, i JUST NOW updated grenade from rifle, it was too heavy for BD64, now it's fixed
One of the best MMod addons ever.
Looks promising 🤡
mmod 1.3 patch? C:
Is there a way to stop combines from using SMG1 grenades? I could not find any cvar for it. maybe someone made some tweak for it?
Hey i wonder if you gonna add Mmod Synergy support?
I'v been playing this when i was younger, not a bad mod, but nowdays i cant run in using steam verion.
Well, this is what i dont like about project brutality, too much overpowered unbalanced guns.
As i remember, a little bit less damage then regular shotgun.
The easiest way is replasing all the 20 to 100 in DECORATE code, this will make aa12 clip up to 100 shells
Nice that you noticed, but i dont think he just took it from me, my sprites are little diffrent, and their size too. But who knows lol.
But he definitely took some sprites from other addon called "Alternate SSG and BFG".
It is sence of humor, браток. Шутка за 300 ок да.
I do make weapons by taking requests, this one i made because i wanted to. I do not play Project Brutality, i play my own edition of brutal doom based on BDv18 on Zandronum 2.1.2 If the weapon popular enough other user making PB version of this weapon.
I dont realy know what is PB, some kind of brutal doom edition, but i'v noticed its popular, gj upgrading all my stuff for this. Why dont you make PB for that mod of mine Moddb.com Despite the fact that I spent on this addon more time and effort, it did not got enough downloads in comparison with other addons of mine.
Open the console and:
summon weaponname
As i said, i do not paly BD packs or something. I play my edition of brutal doom based on v18 (i know its old but i like it). So you just have to ask autor's of those mods to edit my mod. I do not mind if anyone wants to use my mods, what for i was making them afterall?
I'm not the one who make "PB compatible", his name is TheUnbeholden.
If you want to use this weapon you need a simple random spawner, or use console cheats:
sv_cheats 1;give UT2004RL
sv_cheats 1;summon UT2004RL
Also you can use Doom Builder and place it on map using 6684 DoomEd number.
Сразу понял, ты русский. Только русские додумались использовать скобки как смайлик)
Great... Some user requested this on Oct 7th, then he asked again at 14th. So thats why i made it. Looks like i just wasted my time, who knew that he would not be able to find something that has already been done. -_-
Well, at least i had the old sound for it in this wad. Damn.
If you guys have a request for Doom related things, send me a personal message, maybe i can help.
There is 2 known bugs, that I'm not going to pay attention to:
While reloading dualplasmarifle it looks like he reload regular plasma rifle.
On floor icon keeps the same.
You can also open brutalv20.pk3 with WinRar and put m60_machinegun.wad inside of it.
Console:
sv_cheats 1
give heavymachinegun
sv_cheats 1
summon heavymachinegun
sv_cheats 1
give all
Portalgun could be only spawned via console. LButton spawns blue portal, RButton spawns red portal, when you placed one of portals you gotta activate portalgun ("portalon" in console). When portalgun activated you can teleport by entering portals.
Flammable4444
Mikhail joined
vk.com/zadristok