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Comment History
FireFox21
FireFox21 - - 29 comments @ Star Trek: Armada 3

thanks =3 great mod btw keep it up

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Star Trek: Armada 3

hey i ask because i'm not sure what is your newest mod expansion TTF or Nemesis??

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Bellum Imperii

Hey GK, while i just realized what i'm playing is one version out of date still just wanted to stop by and let you know that the skullcap is missing its mesh, but i am playing 1.3 you might have fixed that already not sure lol its 2am as i write this xD got lost in the game you've done a lot of real nice work on it, excited to play it again keep it up my man

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Star Wars Mod Reborn

ah, i'll have to double check that, i remember buying one but maybe it didn't get installed, thanks =3

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Star Wars Mod Reborn

got a question, bought a new X wing vanguard on my game now, how do i get it to allow me to close the wings?? every time i try it says "not installed" but to make sure i wasn't missing anything i used a cheat menu to add all equipment to it, but still says "not installed". = < any help?

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ A Clash of Kings (Game of Thrones)

something of a complaint, downloaded the update started a new character and discovered that i can't get peasants to fill my troop with till i have 100 renown . . . . how do i get any without the ability to fight bandits and the like??

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ STA3 A Call To Arms 1.3 done and onto 1.4

alright, i understand =p i can wait for it then =3

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ STA3 A Call To Arms 1.3 done and onto 1.4

hey think you guys can make 1.4 run with the GoG version of Sins? i've not been able to play your mod since i bought my copy from there =p

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Star Wars: Interregnum

you might be right, i must have missed something, i'll give it another try, wasn't aware that culture was as important as you say it is, perhaps that's what i'm missing =p. Also as for the ships that have default sounds, it was one or two of the capital ships, which ones . . i can't remember off hand mainly do to the fact that i usually have a few of them together but i do believe it was a pair of the imperial capital ships that where running the default sounds if that can help narrow it down a little.

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Star Wars: Interregnum

you guys have done pretty well with this mod it looks great, a few units with default sounds but a great job none the less, i've one complaint though, the galactic empire's economy needs help in a major way. I've played three games as the empire, (true empire, not warlords) and no matter how fast i play in terms of expansion and research every single other faction out paces me simply due to my utter lack of credits and resources, i mean what good is a hard hitting fleet of ships and fighters against the never ending armada one or more other factions. I know thy're the bad guys but can we get some love for the empire because as it stands i find it truly hard to keep up as the empire, and this is coming from a guy who 4v1 the star trek armada 3's borg on hard =p. Now that i think about it, I think the economy's for your added factions all need to be readjusted or jsut plain relooked at as the ai's that get one of your factions and i always get wamped by the basic factions every time and i'd like to think that i'm no slouch, no pro but no slouch, (All ai's set to hard for the record).

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Perisno

well I'm going to be honest, i wanted to like this mod and i tried to like it but at the end of the day i can't, all the countless and relentless hostile bands out there in my opinion ruin it as early mid and even late game if you've lost your troops, you stand no chance against them and with most if not all of them being A) faster then you, B)refuse to let you pay to get away, and c) are armed to the teeth with the best and strongest troops this modpack has to offer, its a total buzz kill. I know what some people will say, isn't it better to have AI bands to fight rather then having to hunt them down, which yes i agree in a lot of packs out there there are not enough people to fight but in this case here there are to many and they're all way to powerful. I hope you guys can do something about that but for now I'm tired of raging and hitting my head on the wall trying to play your mod, maybe one day I'll come back to play it but for now I'm going to find a new pack to play that is a little more forgiving

Good karma+2 votes
FireFox21
FireFox21 - - 29 comments @ Calradia Reimagined

welp I've poked my head back into this mod a few times over the past several months and I've seen no evidence that it will get any better, I'd have to officially call this mod dead, no one else should waste there time here, i certainly won't be any longer, which sucks because i held this mod as number 1 on my list for a good long time but what can you do, I wash my hands of it

Good karma-1 votes
FireFox21
FireFox21 - - 29 comments @ Bellum Imperii

sweet thanks a lot, the money is one thing but yeah the moral hit was horrible thanks for fixing it =3

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Perisno

Very true =p but all the same there is a lot of them and it is pretty hard to get away from some of them =p

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Perisno

I've played the new version several times and I've got to say, lovely mod plenty of ways to earn levels and cash however there is one thing i have to bring up, these roving minor faction bands and other brigand parties, they are WAY to much for early game, let me state for example what happen on my first attempt at the mod, i managed to get a small number of troops, redwood troops for the record and fifteen of them, when i got attacked by eagle knights almost forty of them, i lost got captured, once freed i tried to make it back to redwood lands to start again got attacked again wolf knights, i lost once again got captured and lost my horse. after they finished dragging me around i once again tried to get back, well i think you get my point their bands are end tier units and there are often a large number of them no player starting out stands a chance unless they cheat, any way you can turn down their spawn rates based on player level and or player band strength??

Good karma+2 votes
FireFox21
FireFox21 - - 29 comments @ Bellum Imperii

not a problem, glad to see you intend to work on things people bring up. I do hope you managed to fix the river crossing soon

Good karma+2 votes
FireFox21
FireFox21 - - 29 comments @ Bellum Imperii

one thing I do have to ask mainly because it Really irked me is can you add bridges to the crossing points on the rivers? having to use a boat to cross, though not the worst option that could be used, is pretty expensive both coin wise and moral wise, for example i was following a roman commander and he crossed back and forth the same river almost four times, at 54 coins and -1 moral every RL second i was on the water, nearly devastated my(as they stood at the time)Meager funds and struck a actually pretty bad blow to my moral. Anything planned for the future to fix this little annoyance?

Good karma+2 votes
FireFox21
FireFox21 - - 29 comments @ Bellum Imperii

not a problem and I'll make sure i swing by their page to check it out =3

Good karma+2 votes
FireFox21
FireFox21 - - 29 comments @ Bellum Imperii

man your mod as it stands now and where it was when i last played it, nearly night and day, great work, I'll have to revise my review comment

Good karma+2 votes
FireFox21
FireFox21 - - 29 comments @ Calradia Reimagined

wait you never saw it, then who took it down?? well anywho I’m not the type of person who won’t admit when he’s wrong, I am sorry about my last comment it was a very bad day when i wrote it and I just got irritated to easily by the time I got to relax and when I saw the comment was removed without even a word, well maybe it was the system that did it, I don’t know but it was wrong of me to take it out on you. I’m sorry

Good karma0 votes
FireFox21
FireFox21 - - 29 comments @ Calradia Reimagined

not sure how i feel about you taking down my comment i left last time, what can't handle someone who's unhappy with the turn your mod took?? oh well doesn't matter don't think i care any more, if you can't handle a little criticism then i won't hold out any hope that the mod will get better good luck

Good karma0 votes
FireFox21
FireFox21 - - 29 comments @ Bellum Imperii

I agree with you, this is just a simple dressed up native, but it has potential, but also a very long way to go. The chat box doesn’t work making me miss important messages like being out of food for example. Troop moral is crap and runs out faster then moochers on a once rich guy. A lack of any real battles outside of looters means a massive lack in cash, meaning you can’t afford to replace the troops that run out on you because you can’t afford to get enough food. So many things need to be balanced that its hard to play past level 8. One day this will be great but for now its just another native

Good karma+5 votes
FireFox21
FireFox21 - - 29 comments @ ChokeOnAPear

please don't take the review i posted on your mod personally, i loved the past work you did on it, but its just a train wreck now. I hope you can get it all fixed in the future, i can wait till then =3

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Rigale

i've got a bug to report, not sure if its happened to anyone else but its happened to me several times resulting in a loss of several games. At random points of time when you enter a city the leave button will bug and refuse to let you leave and without the ability to go to the escape menu to save i end up having no choice but to force the game to shut down thought the task manager. I have lost at least five games to this bug, i hope you can fix it or perhaps put in a workaround. Other then that love the mod, its very unique and so far well done, only thing i'd add would be buttons for the guild masters and town elders to allow easier questing though such people

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Romae Bellum

don't worry clearly it is just some kind of greek party :p

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ Romae Bellum

thank you, i can't wait for the update i loved the mod pack but it was just to slow without those buttons to do quest faster =3

Good karma+2 votes
FireFox21
FireFox21 - - 29 comments @ Romae Bellum

I'm afraid I'd have to give this a thumbs down, don't get me wrong its a beautiful mod pack, your team has clearly put a lot of effort into making the world look good and designing the items and troops well, but that being said, i can't even tell what mods are attached to this Module. There are 4 mods i like seeing in a mod pack but the two that i find i must have are the meet the guild master and town elder buttons these personally are a mandatory part of a good mod pack (in my eye) as without them early game leveling is slow and tedious; others like auto looting and selling are good but forgivable for a beautiful pack like yours. without these mods I'm afraid that though well made and beautiful, in my opinion your mod pack is just a well designed native. I hope that in future downloads you'll add some of these mods i mentioned to the module as I'd love to play it further, but for now questing is just to slow thus making early game much slower as well

Good karma+4 votes
FireFox21
FireFox21 - - 29 comments @ Perisno

might have gone through this already, if so I'm sorry for not reading the comments, but when i try to start the game it crashes saying that it can't open the file user_interface_b.brf is there a way for me to fix this or get around it?

Good karma+1 vote
FireFox21
FireFox21 - - 29 comments @ The Naruto Mod for Warband 1.153

love the mod, but I'm still getting an error on the banners, anyone know how i can fix that besides just removing the banners from the resource file?

Good karma+1 vote