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Comment History
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ Undertale, Except You Have A Normal Skin Tone

technically not wrong, i mean, homosapiens did originate in africa

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ [ Half-Life 2 : MMod ] v3 Teaser Trailer

black mesa gluon gun oooooo

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ ep2_mobility_v2.0

i have a suggestion for development too, maybe you could get a volunteer to balance the maps around the mobility you have, like removing invisible walls, tweaking different spaces to better accommodate, etc.

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ ep2_mobility_v2.0

also at the end of ravenholm the land that gregori is standing on is invisible and you need to jump into it to progress

this one might've been from excessive sequence breaking tho

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ ep2_mobility_v2.0

not sure if this is a known problem but in ravenholm when your in that room where father gregori shoots you on accident his second shot crashes the game

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ ep2_mobility_v2.0

the fov setting just stopped working for me when i started a game in the main campaign, i think the userconfig.cfg might've gotten deleted somehow but that doesnt make sense to me

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ Quague Legacy v1.3

i did everything the installation guide said to do but when i launch the game its just vanilla quake, any help?

also what do you mean by you pressed 8 to run through all
quake levels in randomized order? when i press 8 it does nothing. thanks.

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ Gore Doom - Remade

It was removed by the uploader because its not compatible with EoA 1.9, also i dont think you mention that you need it on the mod page

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ Gore Doom - Remade

no do you need EoA eternal? ive been trying to track down a pk3 of it since i have the 1.8 EoA code

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ Gore Doom - Remade

Script error, "GoreNest.pk3:terminator.wad:GLDEFS" line 54:
Warning: dynamic lights attached to non-existent actor ImpRocket

R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
Script error, "GoreNest.pk3:zmapinfo.txt" line 7:
Unknown actor class Extralive

got this error when i tried to run it, i ran it with eoacode from the 1.8 version of the mod (because 1.9 doesnt work with D4 monsters) eoaassets from 1.9 because he hasnt made and changes to the assets in awhile, EOA D4 monsters and the original goredoom wad (idk if you need this or not it gives me the same error either way)

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ ... when the shadows first lengthened, one stood. Burned by the Embers Of Armageddon...

thats a problem with EOA eternal, witch is not developed by the EOA dev

Good karma+1 vote
AfterlifeSkedaddle
AfterlifeSkedaddle - - 12 comments @ Embers Of Armageddon

is there a way to get earlier versions of this mod? the new updates dont work with the doom 4 monster pack

Good karma+1 vote