this is......"intelligent" horror?
riiight... broken maps and bad scares abound everyone!
this is......"intelligent" horror?
riiight... broken maps and bad scares abound everyone!
I own and have unlocked (played) Half-Life 2, Half-Life 2: Lost Coast, Half-Life 2: Episode 1 and Half-Life 2: Episode 2.
My default layout is a keyboard, my default config for all these games is Space = Jump.
I've tried all the available fixes put forwards, and whilst the first computer and book were able to be exited (with a bit too much effort for my liking) everything beyond that effectively froze my game in place.
If you want more info I can send you a DxDiag file and some other stuff.
The "computer glitch" makes this mod literally unplayable for me. The "+jump" command worked in the first two instances, but stopped working immidiatly after that. The ent_fire itemcam command doesn't work at all and deleting config.cfg did absa-*******-lutly nothing.
So that's it. That's me out of friggen options. I really want to enjoy this game but I literally cannot play it because every time I open a book or computer or whatever I'm effectively frozen.
Fix it, please. I'd think a bug that quite literally renders your game unplayable would be priority one.
I like how Keujin are supposed to be Chinese, but are always depicted doing Japanese stuff.
Yay! not everybody is the same goddamn guy in a purple jacket.
Where's the screenshot? This is just a photo of New Zealand.
Where are the dedicated server files for the latest version!?
Anybody else replay the intro more than once?
Also, BXNMusic has the most adorably delightful lisp.
Are those new animations I see? or have you just got some old ones working in a way that doesn't look crap?
if the "HD" texture you're talking about is the wall, then I'm sorry to say that doesn't look HD at all.
I think he's reffering to the generally shoddy map design and lighting system of VTM:B. I heard it was impossible to modify VTM:B's existing geomitry maps, is that true? And is there nothing that can be done about the godaweful lighting and shaders?
You guys have some brilliant character models made, but set against the poor quality enviroments, they just look out of place.
URL for the page appears to be broken for me.
Posted on the forums, me and a freind would love to help out. Hope we can be of use.
And here I was thinking this was dead.
For the eighth time.
That is either a mop or a skull on a stick.
It's gonna be my main weapon, either way.
Jeez it's almost like something doesn't want you guys to make Inquietude.
Well balls to that, Murphy's Law can go such a fat one.
Finally.
A mod that recognises the prowess of the humble cactus as an anti-undead weapon.
Lighting seems a little strange, but aside from that, looks quite decent.
You're seriously going to rip on a game that isn't released yet which has pretty much no info on it available?
Well done.
Wow, I never thought I'd see this again, but I'm very happy that I have.
BUKAWITZE.
Best name ever.
I activated the train, so it tells me to go and use the airlock in the access tunnel. The access tunnel only has two "TRACK LOCKED" doors, still closed, in it... what gives?
Needs to be longer and have a suit to be slendy, along with no face.
You could just skin this one with flesh tones and make him into The Rake (look it up)
Heres hoping this delivers what it says it will
Hey, maybe when I download it this time THERE WILL BE SOME PEOPLE ACTUALLY PLAYING!
I think flares should have maybe a "you can only have x amount of flares deployed at one time" so you need to be scarce and wait for the others to burn out before you can light more, or a cooldown time on flares, so that after using up certain quota you need to wait for them to recharge or something.
Infinite flares seems like a neccesity, but it should still have some restrictions. If Amnesia: The Dark Descent has taught us anything, its that having to decide between light and dark areas in a horror game adds to the atmosphere and terror like nothing else can.
Make molotovs that you light with a cigar.
Do it.
feltorn
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