Sorry guys,but chances are it's dead...
OccupationG hasn't logged in on steam for 118 days today...
Sorry guys,but chances are it's dead...
OccupationG hasn't logged in on steam for 118 days today...
adding new maps requires new mappers,we are looking for more but currently the only mappers are me and joffl,i've just finished dm_school,which is already in the game,and joffl is working on dm_motel,which you can find in our newest releases in beta stages
i'm now working on a tutorial level ,might post some screens later
ps: G lost the de_cbble map files,so no fixing that,but we're removing that map from the game as soon as we have more original maps
there it is folks,grab it while it's hot :)
by the way,please direct any criticism of my map (dm_school) to me so i can improve it,you can reach me on steam at Steamcommunity.com or search the community for "felipe guia ferreira",hope you guys like it
sorry guys,G's cat got sick and that's slowed him down,but don't worry,4.0 will be out soon
shouldn't be hard,it's basically a material that keeps increasing in size.
this suggestion would also fit in well with occ's ballistics > big entry / exit hole = lots of blood
i can attest to that,even our multiplayer tests seem very stable
last scene shows the new quick use function (mouse 3),damned hasty editing
currently there are no 24/7 servers,but there has been one,and i think G (the project leader) might reopen it once multiplayer is more stable,multiplayer keeps crashing every 15 minutes or so.
here's a sneak peak at a free for all deathmatch map i've been making for occupation source,expect seeing it at the next release,complete with many custom textures and models!
felipe_ferreira
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