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I am a writer, artist, musician, and some other things as well... I am a fiddler on the roof.

Comment History
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Testers for English Nehrim version needed

Hooray for English! I was almost impatient enough to try this in German, but I would've had NO idea what was being said.

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Cry engine tests

Very cool but ... I am confused. There are two (2) separate atmospheres coexisting here: leaves floating on a gentle breeze, and a mild rain falling straight down. Both nice effects, but surely not meant to be implemented together?

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Trees in the breeze (HD video)

...Other environmental details? You're definitely on the right track with wind. I've been playing Prince of Persia recently, and its most subtle, most effective artistic element is the atmospheric/particulate effects: the foggy fade of distant mountains, little puffs of gravel when you run across a rock face, dust motes floating thru the sunlight. Letting the player experience the air is like letting them smell your world with their eyes. Our sense of smell is tightly bound to our sense of memory and atmosphere, so if you can show the air quality, that will directly tap into our memory of real wind or dust or hot humid rain.

That said, our primary environmental sense is hearing, so for immersion, your number-one element is sound developement. Background sound has a texture, and that texture is how we sense our surroundings when we're not looking at them. My living room is silent as I type this, yet if I listen to it, the texture of the silence is obvious. Dozens of birdcalls drift thru my open window, barely audible from at least a quarter-mile away. Traffic, a mile distant, is discernable. The hum of electronics drowns out the hum of insects only because the electronics are right beside me. If immersion is your goal, I implore you, do not ignore the background texture! Otherwise each sound effect (walking, wind, bone-snapping) will stand out awkwardly like a squeaky fart in an empty church.

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Trees in the breeze (HD video)

The animation looks very nice; the translucency and branch-waving have my approval. On shrubbery those would be enough, but for a tree (especially a pine), it seems to be missing something. I sense a slightly comical "wiggle" effect that I believe is due to the rigid trunk. If there is enough wind to rustle all the leaves, the trunk should be bending. Not a lot, but pine is soft wood, and pine forests sway and wave all over the place in a strong wind. Even hardwood trees, like oak and maple, rock and sway like a ship on the sea. A trunk is just like a branch.

SWAY = WIND x LENGTH / (RIGIDITY ^ THICKNESS)

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Why ninja rabbits?

Are you kidding me? Don't even think about dropping the animals! That's what makes this game awesome.

...I have fond memories of the Redwall books.

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Nehrim: At Fate's Edge

I speak English, and I will record voice for you if you like. I cannot translate from German, tho, so send me some English scripts!

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Crossbow Test Animation

The motion is really nice, but why is the fire speed the same or slower than the reload speed? Methinks that bolt should shoot out a bit quicker.

Good karma+2 votes
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Hammer Beginners Tutorial (With pictures!)

Very well written, my friend. I appreciate this tutorial very much.

Maybe I'll slate my mod for Source after all. UT3 frustrates me.

Good karma+2 votes
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Musicians at ModDB

MWinteringham, if you can write a good tutorial for Sibelius, then you rock! I've used the program a bit, but it seems really inconvenient in some ways; it might just be that I don't have a real understanding of the editing tools.

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Brick It

Your forums are barren. I want to get involved in this mod if possible; who should I contact? LEGO's were the best part of my childhood, and bringing that to the PC is an awesome concept.

I can create 2D art, I'm learning to create 3D art, and I'm a good writer, but I don't know German. I always have suggestions and comments and ideas, if they're wanted.

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Portal: Prelude Preview

How do I contact these guys? I want to edit their dialogue and record some English voice-over!

Good karma+1 vote
Fddlrnthrf
Fddlrnthrf - - 12 comments @ Tales of wenda

Beautiful work. The music, the concept art, the screen-shots; everything posted here makes me impatient for updates. If you're struggling with English grammar, by the way, I'd love to edit your writing, even if just for this site. It's not a big deal, but it can go a long way in presenting a professional image.

This mod's visuals remind me of "Shadow of the Colossus". Great style.

Good karma+1 vote