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Hi, my name is Pavel. I'm a solo game developer and owner of Fat Killers studio. I'm working on two of my own games: Dark Fort and Almost There.

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This gun is a potent short-range weapon with a barrel that has been professionally shortened. In the world of "Almost There", guns like those were used by ordnance, but this is not one of them. Maybe someone has guarded prisoners with that shotgun?

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Work in progress 01.

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New work in progress post on our Patreon! Check it out!

I continue to show you content from the game "Almost There". It is the starter outfit at this time.

If you want to support the development of the game "Almost There", welcome to: Patreon.com

Thank you so much for your support! 🤗

PS Since now I have a lot of work on technical and managers things, I will show the content once every two weeks.

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"The Great War" and "The Hunt of the Seekers" have left their rough traces in the history of the world of "Almost There". Everywhere and in everybody you can see that heavy mark.

Since a lot of work with the automation of rigging and animation has accumulated, there won't news about the "Almost There" project next week.

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Almost There is a turn-based survival simulator. Our game will feature some elements of the roguelike and RPG genres.

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In Almost There, a big knife is a very common and familiar tool for trappers. It is reliable, very easy in everyday use, and it's excellent for self-defense. A big knife will help you to prepare a place for the night, build a trap, open a can, or someone's skull.

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The soldiers return from the Great War, someone after being injured and someone after the end of their service. Those of them who not have a shell shock after the battles went to work in the port or lumber. They gain useful skills, sustenance, and new injuries. Some of them try to hunt. Others could not sit still and go into sailors, trying to escape from delirium from wild drinking.

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In Almost There weather changes quickly, clothes wear out quickly too. You will have to carefully search empty houses for decent clothing.

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When the Seekers colonies arise, no one knew if the Great War was over. Howling wind, mud, ruins of cities and villages. The last survivors searched for refuge on forgotten, sparsely populated islands of Almost There. They hoped there, on islands, would be less destruction, more food, and no Seekers. And most importantly... fewer people like themselves, starving, angry wanderers.

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Brass knuckles was a favorite toy of the port tramps of Almost There. It fits easily in your pocket and was an excellent tool for collecting money and teeth.




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