• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 444)
Fast_Train
Fast_Train @ Development News #2

I like your severs. And when I like severs in HL2 mod than it couldn't be bad.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ The Fake HL2 Beta Soundtrack

All of them.

Reply Good karma+3 votes
Fast_Train
Fast_Train @ Civil–Protection

Glad to help.

Our buddy has Barny subtitles. Definitely cause I use non-English version.

And I really want to hear response for last part of my review.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Civil–Protection

My thoughts about demo.

Mapping below average. It's acceptably on early stages, but needs to be improved during development. 2 core steps:
-add more details;
-combine maps. It's Source Engine, your maps sometimes remind of GoldSource.

Add subtitles, it's hard to understand MCs sometimes.

Rebels have combines steps sound. Just no.

Large hall from CP3_Subway_01 looks like copy-paste from CP2_Subway_04. I even thought that's the same area.

Rebel betrays us in the very next room. Kinda facepalming. Let him be our ally longer and send player to some kind of a trap.

Last time we see our fellow MC, he was with FG. Then FG appears alone. Well, that probably will be explained in final version.

CP3_Coast_01 is a waste of potential. Let MCs help combines to repel the siege, add Antilion Guard as part of the final wave. Gunship as support forces.

When we meet 2 MCs and clear rebel base, one of them die because he stands in a bonfire. At first I thought that's a bug, but then it become obvious that we supposed to proceed with only one MC. Could there be less stupid way to kill off poor MC?

Reply Good karma+4 votes
Fast_Train
Fast_Train @ Quietus Patch

Good ol' times.

I hope for patches for some old unique mods like Eclipse or Shanty Town.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ Platinum7

Ay, congratulations, it's a celebration
Party all day, I know you've been waiting (Here we go!)
Ay, congratulations (Woo!), it's a celebration
I just wanna tell you that I think that you're amazing

I'm glad somebody continues Malortie's work.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ Cosmonaut

I wrote my thoughts about patch before replaying:
Moddb.com

Now some thoughts and questions afterwards.

Tweaked generator puzzle to give the player more options. - Couldn't find the difference.
Removed 6th metro cop from the canals section as it was in a silly place! - I couldn't even find 6th in 1.0.0!
Removed glitchy melon. - Just curious, how that little slice on a table could be troublesome?
Enabled the motion on the dumpsters in the street section. - Even looking for it, couldn't spot the difference.
Removed boiler room at bottom of staircase. - Just, why? Some changes (like removing gnome or adding wall to sniper coridor) seems so pointless.
Widened doors during elevator/antlion finale so the antlions can attack the player in the sheds. - Hm, they did it before.

Overall, great mod. It's so rare nowadays to play something, that compete with original game.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ VerticalVille Patch

Gordon's Ups and Downs
Simple and nice.
Secret of the Coast
Very frustrating and not so "Vertical". Amount of enemies reminded me of Kill to Kill.
Ventilation
Very good one. Even though I didn't get the part with 3 panels.
Vertizontal
The most original one. And the hardest.
Zipline
So disappointing. No, mapping is good, gameplay is good, but you don't feel "Vertical" part. And "Zipline" more of a bait than actual thing.

Also, what with preview image? There isn't such map.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Cosmonaut 1.0.1

Set the starting health value to 35 instead of 34. - Is this a thing?
Removed the torture sounds as there was too much confusion surrounding it. - Aww (
Removed some props in the first outside section to make movement easier. - Like it was hard in a first place.
Removed 6th metro cop from the canals section as it was in a silly place! - I couldn't even find 6th!
Removed creepy invisible dead citizens in super secret vent. - Aww (
Added a sound cue to the wooden plank in warehouse as a hint it can be broken. Too many players were backtracking to find barrels to stack. - Oh, fix dedicated to me.
Widened doors during elevator/antlion finale so the antlions can attack the player in the sheds. - Hm, they did it before.
Made it possible to do the generator puzzle in reverse as I am too lazy to rework it! - Thanks to Dredile podcast I find out this puzzle wasn't broken.
Clipped the infamous “difficult ladder”. - If this what I think it is, I cant believe it's "difficult".
Remove "Oliver the Gnome" from conveyor belt. - Why?
Remove barnacles for the underground so the mod will no longer crash if the zombie is picked up. - I replayed that part just to find out will mod crash. Yeap.
Tried to give a few hints around the locations of Gnomes. - Thanks, I found only 12.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Provenance Patch

It's seems this is an old bug. supadupaplex linked the fix in comments:
Moddb.com

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Provenance Patch

Human soldiers are immortal.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Old school Patch

lwr8 and lwrbis crash the mod.
lwr14 frozes whole system (had to exit user via ctrl+alt+del).
Although, were there secret rooms in lwr16 and lwr17?

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Map Lab #3 - RunThinkShootLiveVille 2

First of all - I hate when mods suggest creating stairs out of circular saw. It's usually not fun. Obviously why you wouldn't find this puzzle in official games.

Schwarzchild Radius. Dark sci-fi. I wish there would be real interaction with monster. Or at least it would have animations.
Backcut. Like implication of segments. Solid contribution.
[Map Title here]. When you take terms too literally. Reminds me Mapper's Block from Test Tube #2 - Companion Piece.
Ultracold. Potentially could be my fav. But. RPGvsHeli=Bad.
Prospektor. Feels like antilion's spawn was buggy. Otherwise, great NP experience.
Continuum Shift. Definitely most original. I choose that as my personal winner.
Mine Mansion. It's like from Map Lab #2: Episode One. Very good.
Bruh Momentum. Nothing special, I just like it. The first half, without weapons, just running around and facing enemies, then "escaping". I like it.
Guard Down. I rate it OK.
Search and Rescue. It's funny for me. Why? No idea.
Railway Industry. "I like trains"©. First scene gives that nostalgia feeling. I like this map even thought I didn't shoot during "shoot" segment.
Rats Den. Very simplistic.
Backalley Brawl. Another one where I like implication of segments.
City Escape. Yet another one solid, but RPGvsHeli is still bad.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Test Tube #2 - Companion Piece

I did properly finish the map. It looks half-made, without proper ending.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Rats Den

Many missing models (errors, errors everywhere).

Reply Good karma+1 vote
Fast_Train
Fast_Train @ DomEd Patch

1. No H.E.V.
2. Scenes (including dialogues) don't work (missing).
3. Indestructible vent bars.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Next Assassin's Creed goes to the Viking Age!

I never was a fan of AC series, but Origins feels like fresh air.
Now it's like in pre-Origin era.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ Quarter Fraction

I see people miss this mod. It's very interesting HL2 mod but standalone and even not Source.
Snowmobile feels clumsy.
Our companion feels annoying, too many talks, even thought I understand he's the way to tell a story.
And helicopter fight was unexpected. Didn't know you can battle flying foes in this genre.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ Fasma

Same as others. Crashing during first transition.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ Test Tube #2 - Companion Piece

Carnival Wanderlust - looks like a joke. Replayed few times thinking I missed something. Worst one.
Mapper's Block - short, kinda funny, kinda meta.
Hazardous Route - the best one overall.
Kraken - nice mapping but Alyx AI made me mad. Have to return to her constantly.
The Hatchling - the second favourite. Nice map and cute Companion.
Roller Mill - the most satisfying gameplay award. I missed this since 2006.
Crate Expectations - nice Portal parody.
A Map With No Name - it's OK.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Library of Leak Volumes 1 & 2

"submarine" map crashes the mod.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ UC Episode 1 Patch 1.11

"Replaced entire parkour section"
Mixed feelings. One one hand, that part was annoying.
One other - damn casuals.

"Fixed the crash issue on uc_3a"
Thank you, now I can finish mod properly.

Still crushes during transaction to 2c.

Reply Good karma+2 votes
Fast_Train
Fast_Train @ Warcraft III Remastered comes in 2019

It's time to become king again.

Reply Good karma+4 votes
Fast_Train
Fast_Train @ Pumpkin Life 2 -Fix Close Update 2018

Maybe now I could play it.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ The dog was hit on the head with an axe

О боже, Кранис вторгся на ModDB.
А если серьёзно, такие воспоминания. В каком году вышел этот мод?

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Prop render

Like from DooM 3/4.

Reply Good karma+3 votes
Fast_Train
Fast_Train @ Shadow of the Tomb Raider shows new parts

Graphic and animation look outdated for 2018.
And even in such video they show as bags like man and boy in the market been almost inside each other or floating basket.

Reply Good karma+1 vote
Fast_Train
Fast_Train @ Counter-Life 2 Demo Release #3 - Death's & Ragdoll

Same.
Such thing although with the old one:
Moddb.com

It should be something with GameInfo, I blame the next line:
"|gameinfo_path|..\..\common\Half-Life 2\hl2"

Reply Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Russian Federation 🇷🇺
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
444
Per day
0.1
Mentions
0
Members
6
Games
20
Mods
125
Articles
46
Polls
1
Media
145
Downloads
109
Groups
1