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Melissa, our Lead 2D artist, talks about her team's jobs as concept artists.
fangold devlog - illustrators: concept arts
In this our third DevLog, Matteo Facchini, leader of narrative and storytelling team, talks about character design and concepts.
fangold devlog - narrative design: concepts
Welcome to our second DevLog, where Luca will tell you about the Adventure Quest mode.
fangold devlog - design: adventure quest mode
Elemental Terrains are a new strategical variable implemented in Fangold. Luca, lead Game Designer at PKS, explain why he chose to design this particular...
fangold devlog - design: elemental terrains
Our new Adventure Quest Trailer has been released, together with new details about the game mode.
fangold: adventure quest trailer released
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