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FakeAccount1
FakeAccount1 - - 1 comments @ Flagship

Let me start by saying this was an ambitious project from the start. I've been a lurker for a few years now and wanted to finally say thank you for trying this.

I've been really looking forward to a management game with such depth and great tactical combat. For me though, the former was more important than the latter. And while you have plenty of people in the comments section saying "oh yes, that doesn't matter." I'd like to be the one ******* who gives an honest opinion :) .

So many games have combat in them. This game stood out to me as a chance to move away from that and actually deal with the rigors of military campaigns, loss of life, loss of assets/resources and where/how to acquire replacements. That interests me 10x more than a game that (brutal honestly incoming, with no disrespect intended) I could frankly play on my phone. I could open Steam right now and buy 3-5 games with excellent ratings that will provide me with a set of "linear missions" in space on a grid and let me watch my ships shoot each other.

Thus, I guess what I'm trying to say is that I, as a potential customer, am somewhat disappointed. Can you sell me on why I should buy your product?

Note: There will be a few asshats that choose to attack me for typing this well-structured (if somewhat short) response, I'm going to be ignoring those individuals and probably not reading this ever again anyway. This is just something for you (developers) to think about going forward: how are you going to sell your customers (and yes that's what we are, not gamers) on your product after the entire selling point has been removed?

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