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Fighter Stress Test

Fighter Stress Test

Skyfire 2 comments

When I originally began making this game, I was always wanting the scale of the major battles to be larger than what games typically give you...

Skyfire - New Ship Models

Skyfire - New Ship Models

Skyfire 2 comments

After a little break to reclaim my sanity, I've continued work on gameplay, missions, menu systems, and modeling. Here's a brief explanation of these...

AI, Menus, and Effects

AI, Menus, and Effects

Skyfire

The past few weeks have been great for Skyfire development. I've been working on re-factoring the ship AI, creating interactive menu scenes, and honing...

Nebula Combat

Nebula Combat

Skyfire 2 comments

In a effort to demonstrate other areas of the game, I've created a new mission in a nebula. Playing around with triggers, large numbers of ships, etc...

Gameplay Improvements

Gameplay Improvements

Skyfire 3 comments

Skyfire has come a bit further over the past few weeks. I'm continuing to tweak the mission system and adding new mission elements to the game. The majority...

Skyfire Universe Lore

Skyfire Universe Lore

Skyfire

Lore is a great tool for emersion into a game. Skyfire is set in a unique universe where the outlook is bleak and times are tough. Let's take a look into...

Introduction

Introduction

Skyfire 1 comment

Lucas Art's Tie Fighter was a huge influence on the design of this game. I absolutely loved the gameplay and the immersion it gave me. Piloting around...