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Comment History  (0 - 30 of 47)
EZEILL
EZEILL - - 47 comments @ Quick melee reworked v1.6a | Anomaly 1.5.1

Noticed that QM doesnt work with pistol in vision slot, and for some reason my pistol comes out of my hand when using the QM.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Global Map Rework (1.5.2)

Just a small alert, when right clicking on the mod to visit moddb it directs users to a page saying the mods been removed.

And out of curiousity, were there always locations that dont have maps at all?

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Bart's Radar Bars V2.5 For Anomaly 1.5.1

Really wonderful mod. Great to see old features come back. Curious, what would need to be done to change the orientation, length, and decay rate of the bars among other things? Would be somewhat neat to see this as a flat bar style that could be horizontal or vertical, as well as changing the circular design orientation from left to right, to bottom to top as well as changing from a 1/4 of the compass to 1/2. Regarding decay, noticed that when the meter hits max it lingers a bit, and that putting your weapon away or equipping it nearly maxes the meter even though its not that loud. Is it simple enough to change this at all?

Good karma+2 votes
EZEILL
EZEILL - - 47 comments @ Anomaly Popup Messages (APM) (UPDATE 2)

Would it be possible to change position of the icons, or change what icons would appear depending on whats being picked up, or make it so certain pickups dont display an image? Weapons tend to hang off the side of the screen which is visually displeasing. Maybe also add x axis adjustment if its not already in(may be running an older version)

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ [1.2.2] Crook's Faction Identification UI

Noticed that the post says it replaces the names under crosshair but I have both?

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ [Anomaly 1.5.1] Track Stalkers Using Their Names [MCM] (v1.2)

No worries, appreciate the responses. This mod gave the basis for achieving the idea we have as its the only mod I know of that puts a dialog box in the 3D PDA which was I think the biggest limiting factory to progressing since the normal keyboard functions need to be blocked out so that typing can occur rather than walkimg or jumpimg etc. Ill reach out if we need any assistance or information.

Good karma+2 votes
EZEILL
EZEILL - - 47 comments @ [Anomaly 1.5.1] Track Stalkers Using Their Names [MCM] (v1.2)

Reaching out due to interest in reworking the 3D PDA, would you be interested in assisting or allowing permissions to use your mod to help build in the functions we are needing?

Good karma+2 votes
EZEILL
EZEILL - - 47 comments @ Interactive PDA 1.63

Reaching out to ask, if we can figure out how to lock out the standard keyboard functions when viewing the 3D PDA where its pulled into tight view, would you be interested in helping to integrate Interactive PDA into a new 3D PDA mod or giving permissions for us to use your mod?

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

Mod addition idea, add in feature to wake the traders during the hours they would normally sleep resulting in higher than normal item pricing. I like the immersion but sucks if you cant buy anything at night and youre out of ammo or meds etc.

Good karma+2 votes
EZEILL
EZEILL - - 47 comments @ [MODDED EXES] Ledge Grabbing / Mantling (UPDATE 4.4)

The point where the hands grab, is that adjustable so that there isnt a gap, or is that the collision point?

Good karma+2 votes
EZEILL
EZEILL - - 47 comments @ Body Health System Realistic Overhaul (0.87 EFT BHS Update)

Will send screenshots on discord

Good karma+2 votes
EZEILL
EZEILL - - 47 comments @ Body Health System Realistic Overhaul (0.87 EFT BHS Update)

Would it be difficult fir you to add an optional format that lets us select whether we want ticks bars or percentages for how much the meds heal? been trying to figure out how to change it to only show percentages but i need to make it do this for all meds. Whichever eft med release i have shows percentages in the new game loadout screen with extra info that it doesnt show in game, and its a bother. Im playing Anomaly Custom which i think uses the original authors release so I understand there may be some differences to your release.

Good karma+2 votes
EZEILL
EZEILL - - 47 comments @ EFT Full Medic Item Overhaul v2.4 - SOUND UPDATE

Hello, was wondering if you could help me out, in the new game inventory screen the eft items display a percentage instead of ticks or a letter and single digit number, also they show for some reason post heals 100% for all limbs in that menu but not in game. How would I go about making all items if not at least all medical items display the percentage instead of ticks?

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Hip HD model (updated 2.6) (+1.9)

May be an issue with reshade but the hair causes nasty effects on the neck, and a secondary issue with the model is that the head and neck are not actually connected very visible when she looks a little up. Options to have her actually wearing the gas mask would also be nice.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ LSZ Realistic Map 1.5.2 [for Anomaly 1.5.2]

Sorry dont know if you had seen my updated comment, the error is from st_characters_lsz.xml and or npc_profile_lsz.xml as Cordon does not have a medic. Unless you have a mod that puts a medic in Cordon/Escape. Also for fomod Wiki.nexusmods.com

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ LSZ Realistic Map 1.5.2 [for Anomaly 1.5.2]

I am willing to help with this if I am able to get the mod(s) to even work. Creating a fomod installer is rather simple once you understand the directions.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ LSZ Realistic Map 1.5.2 [for Anomaly 1.5.2]

Hello tried running this mod in G.A.M.M.A. and get error
Expression: no_assert
Function: CXML_IdToIndex<class CCharacterInfo>::GetById
File:
c\users\groki\source\repo\xray-monolith\src\xeserverentities\xml_str_id_loader.h
Line: 114
Description: item not found, id
Arguments: bar_stalker_medic

Stack trace:

Press OK to abort execution

Update* So not sure what mod you may have that puts a medic in cordon/escape, but there isnt a medic in that area. I had to remove 2 xml files to alleviate the crash, as well as deleted several folders that contained things I felt shouldnt be included for a base mod that I assumed was just supposed to rework the map.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Alternative Cats

By far the most appealing of your alternate mutant mods, not saying the others arent good, but this feels like it should be the standard.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Night mutants 0.2

Just installed the newest release of Gamma and started experiencing this too.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Gazprom

Speaking of the Honey Badger, It might just be the files I have, but for some reason when i shoot the bullets aren't centered, they're coming out the top edge of the left sight.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Crosshair switching

It is THAT easy irl, the scopes have dials or buttons to set which reticles you want to use. The sights are just lasers directed at the glass lenses we look through.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ RoKkO's mod pack 2.1 : Kopachi combat trailer

Not entirely a fan of the helmet overlay, I feel it blocks too much of the characters direct line of sight. Also, is it possible to add a wider variety of sights to the mod? I wouldn't mind seeing various styles of red dot sights, maybe try making a reticle selection as an upgrade at the mechanics.

Good karma0 votes
EZEILL
EZEILL - - 47 comments @ Tactical Realism mod

I downloaded the Honey Badger files from P3dm.ru, can you instruct me on how to go about adding this gun to my game so I may use it? It's the one main gun I am interested in using, but it seems that everyone who claims they are adding it in their mod never actually does.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ S.T.A.L.K.E.R.: Call of Pripyat

Also how would I go about just adding weapons into the game when using other mods?

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ S.T.A.L.K.E.R.: Call of Pripyat

Can anyone direct me to someone that is still doing arsenal mods for cop? I dont care about most of the other mods aside from the one that adds the old areas of the zone to cop, but I want a massive arsenal mod which would contain all imported weapons across all of the different mods, also I want the dang honey badger that was not actually included in the swartz mod(complete waste of time running a new game for that waste of a mod.)

Good karma0 votes
EZEILL
EZEILL - - 47 comments @ Swartz Mod

Either I messed up installing this, or there's something wrong with the mod. I haven't come across much diversity in regards to weapons between vendors, or npc's. I'm already playing through Pripyat, and I have not seen a single Merc carrying the Honey Badger. The only AK I've come across is the Ak-103, and there is a ridiculous amount of sway when sniping. Also any gun I try using that is basic iron sights or built in close range optic twitches badly like someone is grabbing the gun and shifting it, making it really hard to aim and shoot while moving or standing still.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Swartz mod v1.3 full version

I havent even seen much of a variety in weapons across vendors or npc's. Also, it seems like there is an excessive amount of sway when ads, especially with snipers.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ Swartz mod v1.3 full version

Whats the deal with this mod, Ive been walking around forever looking for mercs to kill, and not a single one of them has the honey badger. Im about to gather the members to go to pripyat, but still not a single merc carrying the honey badger. its the only reason I even downloaded this mod and went through the game again.

Good karma+1 vote
EZEILL
EZEILL - - 47 comments @ MISERY

Is there any way to just use the weapons from misery?

Good karma+1 vote