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ExocetCom
ExocetCom - - 7 comments @ Body Health System reworked 0.4

Cheers, thanks bvcx I'll post it up over there

Good karma+1 vote
ExocetCom
ExocetCom - - 7 comments @ Body Health System reworked 0.4

I get the following crash error when loading this in a GAMMA install. Same error if Grok's BHS 2.0.2 is active or only your revised mod is active.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...in/..\gamedata\scripts\grok_actor_damage_balancer.script(543) : shit_booster

LUA error: ...in/..\gamedata\scripts\grok_actor_damage_balancer.script:543: attempt to call field 'actor_on_hit_callback' (a nil value)

Check log for details

stack trace:

! [LUA] 0 : [C ] actor_on_hit_callback
! [LUA] 1 : [Lua] ...in/..\gamedata\scripts\grok_actor_damage_balancer.script(543) : shit_booster
! [LUA] 2 : [Lua] ...in/..\gamedata\scripts\grok_actor_damage_balancer.script(786) : gbo_adb
! [LUA] 3 : [Lua] e:/anomaly/bin/..\gamedata\scripts\momo_multihit_fix.script(65) : func_or_userdata
! [LUA] 4 : [Lua] e:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 5 : [Lua] e:/anomaly/bin/..\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 6 : [Lua] e:/anomaly/bin/..\gamedata\scripts\_g.script(1218) :

SymInit: Symbol-SearchPath: '.;E:\Anomaly\bin;E:\Anomaly\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530,
OS-Version: 6.2.9200 () 0x100-0x1
E:\Anomaly\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 18100224 (result: 0), SymType: '-exported-', PDB: 'E:\Anomaly\bin\AnomalyDX11AVX.exe'

Good karma+1 vote
ExocetCom
ExocetCom - - 7 comments @ [2.0.2] Body Health System Redux

Yes, it's in the current GAMMA modlist which is build on Anomaly 1.5.2.

Good karma+1 vote
ExocetCom
ExocetCom - - 7 comments @ New Zone NPC's can't see through foliage 1.8.1 DLTX

Further testing:

I am installing within a GAMMA modlist, which is what was causing the crashing issue. I have also made a manual version of the mod with the base+stealth mod patch due to the FOMOD issues noted above.

The crash issue is being caused with a conflict in 'visual_memory_manager.script' between this mod and "Atmospherics Shaders Weathers and Reshade Latest - Hippobot" (https://www.moddb.com/mods/stalker-anomaly/addons/hippos-shaders-and-atmospherics)

Installing your mod below the Atmospherics mod causes the crash, likely as there's some issue with the "get_nvg_val" between this mod and what Atmospherics is using.

I'm not too familiar with how the game handles conflict resolutions in script files using DLTX modded exes, but Hippo's Atmospheric shaders mod looks like it might have code in it that relates to how NPCs see and react to objects and the player.

Good karma+1 vote
ExocetCom
ExocetCom - - 7 comments @ New Zone NPC's can't see through foliage 1.8.1 DLTX

Thanks for the mod development.

Just a head's up about the FOMOD installer which may be causing issues.

1) It's not possible to install without any of the Stealth mod patches. You must install at least one.

2) MO2 throws the following error when the mod is installed or in the mod list: Plugin "NPC's Can't see through foliage" is the only plugin specified in group "Main mod" which requires selection of exactly one plugin

3) Installed using the FOMOD installer with only the base mod and the Stealth patch throws the following fatal error:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...aly/bin/..\gamedata\scripts\visual_memory_manager.script(358) : get_nvg_val

LUA error: ...aly/bin/..\gamedata\scripts\visual_memory_manager.script:358: attempt to compare number with nil

It seems like installing manually using MO2 will allow the game to load, but I haven't verified yet if the mods are actually active since the file tree isn't a 1-to-1 match for other mods (i.e., the 'gamedata' directory is one level down below one of the mod component folders during a manual install so might not be noticed by the game)

Good karma+1 vote
ExocetCom
ExocetCom - - 7 comments @ Anomaly's Name Update for Stalkers (ANUS) Revised

Looks like this is not mid-game install compatible IF you already had a previous version of ANUS installed. Either uninstalling or merging the revised with previous ANUS mod leads to errors causing the X-Ray engine to crash stating that an actor cannot be found (had it happen with ISG members from my limited testing).

Looking forwarding to using this on my next fresh start.

Good karma+4 votes
ExocetCom
ExocetCom - - 7 comments @ Enhanced Shaders and Color Grading for 1.5.1

Try running "cfg_load grading_default" without the quotations in the console ( ` ) in game. This will load the default colour grading values, if you installed that part of the mod.

Good karma+1 vote