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I did writing, mission design, level design, modding and general busy-work for Wormwood as well as some art and modelling. Now I lurk the comments section of other, more successful mods.

Comment History  (0 - 30 of 170)
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Etcetera - - 170 comments @ Gunsmith Kit - UI & Re-balance (CoC 1.4.22)

I haven't tried the mod but you deserve some sort of award for the amount of documentation you've put up there in the description

Good karma+3 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R. - Lost Alpha

Do you think you could give a slightly more helpful answer?

Good karma-2 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Nothing in either of those.

Modwise I've got latest patch, AO3, Ukrainian Voices, Smaller Fetch Quests, and a custom NPC models mod...

Good karma+1 vote
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Got a crash. Not sure if reproducible.

Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())
Function : CPatrolPathManager::select_point
File : patrol_path_manager.cpp
Line : 173
Description : patrol path[gar_smart_terrain_6_3_camper_1_walk], point on path [name00],object [sim_default_freedom_020910]

stack trace:

0023:005670CA xrCore.dll, xrDebug::fail()
0023:04EE3777 xrGame.dll, CDialogHolder::IgnorePause()
0023:5040266D lua51.dll
0023:04ED0E85 xrGame.dll, CDialogHolder::IgnorePause()
0023:50407246 lua51.dll, lua_pcall()

Was wondering around the bar south checkpoint with a companion. Let me know if you need any more info.

Good karma+1 vote
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hi folks.

Playing as an Ecologist, I've taken the Diplomat mission from Beard and tracked the marked military commander down to the great swamps. I don't seem to have any mission specific dialogue options. Any thoughts?

Good karma+3 votes
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Etcetera - - 170 comments @ Chernobyl Memorial

They're very nice cards, but it does come off as a bit mercenary to use the anniversary of a natural disaster to sell playing cards. Have you thought about pledging a certain amount of money made to an appropriate charity?

Good karma+5 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

I'm not quite sure Beac does everything by himself...

Good karma+2 votes
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Etcetera - - 170 comments @ Woohoo!

Congratulations, Jket/Swartz(y)!

Good karma+2 votes
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Etcetera - - 170 comments @ Faction Overhaul: The Monolith

Would be, but it's not really realistic for Agent Degtyarev to join his faction's biggest enemy.

Good karma+3 votes
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Etcetera - - 170 comments @ Faction Overhaul: The Monolith

We have added an SoC-style PDA encyclopaedia, and we're populating it with articles on factions, anomalies, equipment, and whatever else we can think of (I really like writing things).

However, it's worth noting that the in-game articles will be written by the Military, and thus will probably contain a fair amount of errors, mistakes, and intentional misinformation (i.e lies).

Good karma+5 votes
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Etcetera - - 170 comments @ Character Development

Obviously, any feedback, suggestions, or picking up on my grammar/tone/spelling mistakes is much appreciated!

Good karma+8 votes
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Etcetera - - 170 comments @ 'Plant'

Tunnels under Jupiter plant are definitely something we've got planned, but we're focusing on existing geometry first.

Good karma+7 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Congratulations on your official release!

Good karma+4 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

Salut!

We don't know when we'll be releasing the mod yet, but we'll be sure to let you know when we do.

Good karma+3 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

They're on our to-do list, especially for Freedom and Mercs.

Good karma+2 votes
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Etcetera - - 170 comments @ WIP - Rooftop Render

There are over 100 rooms in this apartment block alone, and 7 or so of this type dotted across Pripyat. Much as we'd love to model every room, realistically the engine wouldn't be able to handle it. We'll be picking and choosing rooms as best we can to give every level loads of new content without crashing X-Ray every time you load the level.

TLDR: Every building, yes. Every room, no.

Good karma+13 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

Wormwood uses Open XRay, which lets you change FoV easily from the console.

Good karma+3 votes
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Etcetera - - 170 comments @ 'Yanov'

We've already given the Skadovsk the same treatment - you can see the main entrance barricades here Moddb.com ; and there are also a few shacks on the deck for the patrolling guards.

We really liked the CS Loner base, and it was a big inspiration for how we've laid out Yanov and the Freedom base at the Sawmill in Zaton.

Good karma+2 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

Nope, in Wormwood you're still Agent Degtyarev, investigating the failure of Operation Fairway. You're also doing a lot of new stuff not in the vanilla game, too.

Good karma+2 votes
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Etcetera - - 170 comments @ 'Downtime'

You can work with or against some of the merc units dotted across the Zone, but they don't generally recruit members on the spot.

Good karma+1 vote
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Etcetera - - 170 comments @ 'Downtime'

Don't worry, there'll be plenty of content for CS fans (although not as much as for Duty and Freedom).

Good karma+1 vote
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

No ETA yet, but thanks for the kind words!

Good karma+3 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

The standard blue chest stashes in Yanov Station, the Laundromat, and the Skadovsk have been removed, but we've added more than enough new stashes to replace them (if you can find them!)

Good karma+1 vote
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

Upgrades in Redux were cut for balancing purposes, I'm afraid.

Good karma+1 vote
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Etcetera - - 170 comments @ May news

Sounds very exciting. The Vepr-3V - is that one of those AK variants with a hunting stock? Similar to the Saiga range of rifles?

Good karma+1 vote
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

Wormwood is going to release with three difficulty settings. So as difficult as you like.

Good karma+4 votes
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Etcetera - - 170 comments @ S.T.A.L.K.E.R.: Wormwood

Nope!

Good karma+1 vote
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Etcetera - - 170 comments @ 'Preparing for the Dawn Raid'

I know the wounded chimera mission in Zaton didn't play nicely with increased night-time spawns, so we'll be doing our level best to iron out any problems of the sort in testing.

Of course, in any game with an element of randomness there's always going to be a slight risk of dynamic behaviour interfering with scripted behaviour, but we'll be working to minimise it.

Good karma+1 vote
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Etcetera - - 170 comments @ Community Feedback - Magazine Concepts

We've got 3-4 ammo types for each caliber (at the moment), but using different numbers of stripes to denote "tiers" of rounds could work rather nicely, again in terms of making it intuitive which magazines contain better/more expensive rounds.

Good karma+4 votes