Thank you! <3
I get what you mean. In our case (and in some other complex games), UI is an inherent part of the gameplay. But with the next trailer, I will definitely try to balance it better and to show less UI-heavy shots :)
Thanks!
Thank you! <3
I get what you mean. In our case (and in some other complex games), UI is an inherent part of the gameplay. But with the next trailer, I will definitely try to balance it better and to show less UI-heavy shots :)
Thanks!
Thank you! We aim for the game to playable on lower end machines too. We refrain from using too many effects - hand-painted textures help us achieve that without hurting performance.
EremiteGames
Eremite joined
We're living and breathing gamedev. In love with streategy and RPG games. Developers of Shattered Plane and [unnanounced] game.