I grew up playing videogames and enjoying them just as a player. But when I first met programming, my mind changed completely, and each gameplay became a study case. I progressed as a code writer and after working as web designer and junior programmer for a big company, I decided to become a student again. I left my job behind to enter at DigiPen Bilbao to complete my education on videogame development. Four years later and with my thirst for knowledge satisfied I joined some classmates to set up our small indie dev studio.
After more than 18 months of hard work we are now proud to announce that Dynasty Feud, the ultimate multiplayer brawler is finally out on Steam.
dynasty feud is out!
The wait is finally over, thank you to all of you that made this possible, with your feedback, support and everything you added to this project. Dynasty...
release date announced - new trailer!
After almost a week with the Open Beta running, we have several stats to share with you, and as an advance of what is coming next we bring the highlight...
nekoyama-shi ready to join
We are thrilled to announce that we finally are ready for the Open Beta. And if you are around London, you can meet us on EGX Rezzed and, CHALLENGE US...
dynasty feud open beta
We bring today a long post about how the online system was made for Dynasty Feud. Problems we had, how we solved them and a detailed explanation of our...
online implementation for dynasty feud
Movement collection of Ragnar from Viking Dynasty. A really powerful melee fighter.
ragnar, the jarl
Meet Gruup, the boxer from Cavemen Dynasty. A fast short-distance fighter with great agility. His dodge will caught you off guard.
gruup, the boxer
After some weeks working and polishing dynasties and its members, we bring some videos describing movement collection for some of them.
character spotlight
Before the Closed Beta this weekend, we would like to show you a full match of Dynasty Feud and announce that we officially opened Steam Store Page for...
gameplay video and steam store page
We continue showing the way we reached some mechanics and aspects in Dynasty Feud. Today we are talking about the comeback mechanic and how we decided...
comeback mechanic
We have done an overhaul on the menus of the game. That part of games that are not really the games itself but are the first part our players will see.
new menus
We are almost content complete if we talk about levels and dynasties, we have 8 of both. They are playable and working fine, and we have started the final...
resuming the devlog
Redesigning the former ghosts into the brand new Warden Spirits.
new warden spirits
Dynasty Feud is finally on greenlight. Help us get our game on steam.
dynasty feud on greenlight
Today we want to show you some progress in level designing. Until now we only had the vikings level to test our game, but we planned to have a level per...
dynasty feud - new level!
Dynasty Feud is a fighting game but we have not explained how the combat will work yet. It is time to do it, so you will have a better understanding of...
dynasty feud - fighting system
We show how the art and character visuals are made for Dynasty Feud. How we design hi-res characters and their transformation to pixel art to jump to...
dynasty feud - art style
This time we will analyze how the feud mechanic has been designed, why we decided to add a family spirit to the game, and how it affects the battle.
dynasty feud - designing feud mechanic
Kaia Studios announces Dynasty Feud. A crazy 2D fighting game for 2-4 players where families from different periods will defend their honor with the help...
dynasty feud - devlog presentation
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