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Comment History  (0 - 30 of 465)
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ENDSHN - - 465 comments @ ENDSHN

Yeah, I know, I already replied asking what error it is, but so far no response.

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

The Discord server can be joined by anyone. Here's the invite:
Discord.com

If you want to have early access to 0.2.0, you have to support us on Patreon with Tier NTF Member (10 USD) or higher.

Good karma+1 vote
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ENDSHN - - 465 comments @ SCP:CB Play as SCP

I don't talk ****, it's true, check the username "watboi" (https://www.moddb.com/members/watboi) and see for yourself when he was last online, basically on November 25, 2016. Since then I also have not been in contact with him and until this day I don't know if he even did any work on the mod, he probably abandoned it and never came back online, at least not with this account that is.

Good karma+1 vote
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ENDSHN - - 465 comments @ SCP:CB Play as SCP

Alright everyone,

I have decided that I will archive this mod, as the main author, watboi, has disappeared since 2016 without a trace and no information regarding it has been left from him. I was always considered as an assistant developer of this mod, but was also given little information about it. Watboi and I back in 2016 decided to make this mod a Third Subdivision Studios mod while he was in charge of doing this mod mainly and other TSS members like me and Vane were only supposed to help him whenever he may need it. Unfortunately he never really worked on it, and I haven't been able to contact him since, as his last online presence on ModDB was sometime in 2016.

I apologize for any misleadings about this mod's existence, although it fell under our radar as we in TSS were focused on SCP:CB until 2018 and are still mainly focused on the ntf mod's development. The only reason I found out about it recently was because of a ModDB user sending a private message asking about it's status (and also because I am not always available on ModDB myself, as I use Discord for my main platform of talking).

Best regards,
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Good karma+2 votes
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

Okay, I'm going to post a comment here just to clarify things: First, the development is going on and thus far is going well, but we simply need more time as there are always unexpected things happening. After all, we are not a triple A company that does this with a huge budget and professionally, instead we do this because we do it as a hobby.
Another thing I want to address is that I appreciate everyone who is trying to defend us, but please don't act rude towards the people that show hate against the long wait, it really doesn't help the case at all. You should show support in a more constructive and kind way rather than acting rude.

Good karma+6 votes
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ENDSHN - - 465 comments @ Third Subdivision Studios

Planned release is sometime at the end of November if things go right.

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

We released an article about it, it is planned to release sometime at the end of November if things go right.

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

Probably not, as I am also developing my own game during the time I develop the ntf mod, and that game already takes up the rest of my time I have for projects (as it will be a huge game, but nothing to do with SCP:CB or the SCP Foundation at all).
And so far the NTF Mod is my only SCP related project and is also supposed to be my last I will be working on (this doesn't mean I stop after 0.2.0's release, but it means that I will only be around the SCP community with the NTF mod, nothing else).

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

Btw: We also have a Patreon, you can subscribe to it to support us as well :)

Good karma+1 vote
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ENDSHN - - 465 comments @ Third Subdivision Studios

Thank you :D
But sadly we already have enough testers for the mod so far.

Good karma+1 vote
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ENDSHN - - 465 comments @ Third Subdivision Studios

It will be released in autumn this year

Good karma+2 votes
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ENDSHN - - 465 comments @ Third Subdivision Studios

Sorry, but we have enough testers for the time being.

Good karma+2 votes
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ENDSHN - - 465 comments @ Third Subdivision Studios

We only accept people as members that are actually part of the studio, aka doing things for the ntf mod like making assets or such.

Good karma+1 vote
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ENDSHN - - 465 comments @ Third Subdivision Studios

You need to install the mod correctly, you need SCP:CB 1.2.4.

Good karma+1 vote
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ENDSHN - - 465 comments @ Third Subdivision Studios

Thanks :D

But what do you mean by that?

Good karma+1 vote
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ENDSHN - - 465 comments @ Third Subdivision Studios

Hi :D

Good karma+1 vote
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ENDSHN - - 465 comments @ Third Subdivision Studios

Autumn 2020

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

Please write in English, I can't read Russian.
It depends on the error that you are getting.

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

Thanks :D

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

You need to install SCP:CB 1.2.4,then the ntf mod 0.1.0 and then the 0.1.1.

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

You need to install SCP:CB 1.2.4.

Good karma+1 vote
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ENDSHN - - 465 comments @ ENDSHN

Sure, we would like to receive donations, although we don't actually do mods for other people, even if the price is high because we focus a lot on finishing the ntf mod as well as the fact that I'm also developing another game too, which also takes some of my time as well.

Good karma+1 vote
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

End of 2019 or beginning of 2020

Good karma+2 votes
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

The estimated release date is the end of 2019 till the beginning of 2020, due to a few complications that happened with us irl (like university and stuff).

Good karma+3 votes
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

The MTF Units usually don't move when the intro is enabled and when you go into the facility due to a bug in their AI as well as the waypoint systems. This should be fixed by disabling the intro. Nethertheless, the mod is very unplayable, so the best advice would actually be to wait for the 0.2.0 version.

Good karma+2 votes
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

Probably because the game overloads your computer too much. The mod at it's current state is not optimized at all and has a lot of bugs. The 0.2.0 version is aimed to pretty much fix these issues as far as possible.

Good karma+1 vote
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

Well, there is a category called "Files" on here, you need to download the 0.1.0 and 0.1.1 versions. But you also need to install SCP:CB 1.2.4.

Good karma+1 vote
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

The 0.2.0 version will come with everything in it necessary for it to run.
And I'm not sure if we will ever make another SCP mod.

Good karma+1 vote
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

You need SCP:CB 1.2.4 as well as the 0.1.0 version and then you extract the stuff for the 0.1.1 version. If not, here's a pre-install of the 0.1.1 version by another user:
Moddb.com

Good karma+3 votes
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ENDSHN - - 465 comments @ SCP: CB Nine Tailed Fox Mod

We are not so sure ourselves, but we want it to come out at the end of this year.

Good karma+2 votes