Interests: Modding old games such as Fallout, Fallout 2, Fallout Tactics, Jagged Alliance 2/UB, Panzer/Pacific General.
Glad to hear you're enjoying the mod.
In the download, there's a folder called "Extra Stuff." In this folder, there's a worldmap image showing the new/changed Special Encounter squares for the mod.
I recommend to everyone to only go for a maximum of three SEs per square. If you go for four per square, you'll likely hit some expression of the SE bug (game crashes when loading encounter after all SEs are found), which has never been truly eliminated.
I've written many times that the game's Tough Guy mode has never worked right and never will, and should not be used. I understand some folks insist on using it anyway, but you're going to find oddities and unbalanced situations if you do this.
It's a gameplay mod, not a graphics overhaul. In the mod download is a folder called "Extra Stuff" where you'll find Mash's hi-res patch, which can be customized quite a lot for different display resolutions.
I never use Steam, so I can't say for sure how that works. Presumably, you'd have an option somewhere in there to sync your files with the original Steam versions.
When using mods of any kind for any game, always make a backup or make a separate installation of whatever game you're playing modded. That's the best practice.
That sounds about right. Were you playing CTB or turn-based?
I'm thinking Leader worked last time I checked it out, but I could be wrong. I often take Team Player, which definitely works as described. I'll put the leadership perk on the list of things to look at again in the future.
Some character races lack the animations to do certain things. For example, dogs can't climb ladders, which makes impossible a common request to allow the main player-character to be a canine (as you'd be unable to complete some laddery missions). Not much can be done about this unfortunately.
Yes, it's all free and for the people. :)
Most players have found the mod makes the game much more difficult. This is good and I consider it progress, because the original game was so easy that most people way back when played FOT one time, found it boring and formulaic, and never had any interest in playing again.
Good luck on your project, we can never have too many original SP campaigns.
This could be so many different unique issues with your setup, it's hard to generalize. Did you try running the game before installing any mods, to see if that worked ok?
In general, if you're having speed issues, the first thing to do is turn off/stop/quit other programs you may have running while FOT is active. Then play around with in-game graphical settings. Also, if you're trying to run the game in a window, let it run fullscreen instead.
I didn't do that particular detail myself, as it was something our Russian Fallout cousins came up with. Anyway, have fun. :)
If the map can't load, my first guesses would be either that you have a corrupted map file for the next area, or you have a corrupted media file that's trying to play, or possibly you're missing a sound file.
Try reinstalling material for mission 26 from the mod download. You want to copy/replace files in the following two locations:
core\locale\missions\mission26 (all files in folder)
Good luck. This is the sort of trouble that's hard to diagnose.
That's a new one I've never heard of before. Either your installation is bad, or maybe your hard drive is failing and causing file corruption. Try reinstalling the game.
It's the way the original devs chose to convey narrative information that the Super Mutants are retreating after their beatdown from the Brotherhood. Probably the best way to think of it is a summary, so instead of watching dozens or hundreds of mutants flee you only have to see a few. Sort of like in Fallout 2 when you go to NCR, and you only see the small part of the city that is relevant to your quests, even though NCR has thousands upon thousands of citizens.
I remember spending a bit of time fixing bugs in this scripted sequence and getting that bit to work as intended, but it was in the first mod version before I kept records so I don't recall anymore exactly what all the relevant bugs were.
Version 1.3 is the most recent release. If you're trying the mod for the first time, you may want to look through the "Extra Stuff" folder in the download and consider using the alternate bunker maps, as these can help new players who sometimes have trouble dealing with the increased difficulty level of the mod.
Cool, glad to hear you're enjoying the game and exploring new aspects of play style.
The mutant HQ at St Louis is very tough, but in a sense it's easier now after I eliminated some bugs related to invisible enemies attacking and ethereal land mines that were really frustrating in the original map.
There are occasional reports of this issue, which is related to hardware and settings of your computer rather than any inherent issue with the game or mod. In the past I've recommended things like turning off anti-aliasing and shadows in-game, but I suspect most cases where someone has reported this problem has to do with excessive load. As I've suggested in the past, if a person is playing the game then they should just play the game-- don't have five or ten other programs running at the same time.
I've never seen any slowdowns on a broad range of computers I use, including a Windows 98 machine, a WinXP machine, and a Win10 laptop that's five or more years old. Sorry I can't be more helpful, but since it's not a problem I've ever seen myself, I can't offer more recommendations.
Glad to hear the skill book strategy worked for you. For where you're at in the game, sounds like your trooper is in good shape skill-wise. Except for near the end of the game when I'm just trying to use up excess skill points, I rarely raise any skill above about 185%, as anything beyond that seems like a case of decreasing returns on skill points spent versus competence increased.
For explosives specialists, I never use Steal. I think the most important thing for these types is high Sneak plus the various Perks that allow foolproof bomb handling and trap setting. The basic tactic is to Sneak around, planting remotely detonated bombs or land mines either near enemies or in the patrol path of enemies.
I always play in a style where if soldiers are KIA, I just keep going. I feel this adds a better level of consequence to all decisions as opposed to saying "That didn't work, I'll just reload." On the other hand, many players have reported they find the challenge level of the mod to be high, so you wouldn't want to get into a situation where most of the recruit pool was wiped out due to heavy casualties. The whole point of playing is to have fun, so everyone should play in whatever way is most enjoyable to themselves.
Thanks. The recruit pool offers truly endless opportunities for tinkering. I don't recall anyone reporting before that they thought it was too heavy in melee fighters, but I can see why you might say that.
I think the best overall strategy for FOT is to pick a team fairly early in the game and stick with them-- that way you can customize them to your own play style and preferences directly as they progress over the course of the game. This will almost always be much more satisfactory than hoping for helpful results from the random picks of the auto-levelling system for later game recruits.
My initial theory would be that you got hit by the original game Demotion bug-- under some obscure circumstances if your main character loses ranks, some recruits can be duplicated in the recruit pool.
But it's also possible you discovered some rare oddity with Alice specifically, so I'll look into it at some point.
Thanks for your interest. I still try to do a lot of reading, but haven't had time to work on any modding for several years. Modding is a prodigously time-intensive activity. I enjoy it and would like to get back to it, but I'm not sure when that could reasonably take place.
This could work for you, depending on what you'd like to accomplish with a given character. I tend to give more importance to two factors:
a) Low skill=combat ineffective at Small Guns
b) Building combat specialist characters (sappers, etc) requires a lot of skill points in numerous areas, so since these characters are building other skills I save Guns and Bullets books for them to use
You do get bigger boosts from books in FOT than Fallout or Fallout 2. If you were willing to have a character not very effective with Small Guns until you accumulated an adequate number of skill books, the strategy you propose could work for you.
It is true that there's a hidden Easter Egg area, and it's extremely difficult to find and access.
Hint 1: There's a space in the rocks so small only women soldiers can fit through.
Hint 2: Get the precise location from the video Let's Play by Colonel RPG (https://www.youtube.com/watch?v=ncztG0mIpa4)
Yes, that's by design. This mod makes the game much more difficult.
Some items might have a use, others are meant as role-playing aids to help give your characters individual personality and focus your imagination about what life is like in a post-nuclear wasteland with no civilization.
The best advice is to try using items in the active hand slot. For example, most books or disks will have some kind of "actual" function.
Sounds like some kind of installation issue. The first thing I'd try is re-copying that map from the download (core\campaigns\missions\core\mission22.mis) and then reloading a savegame from before you entered that mission for the first time.
It's not a problem anyone else has ever reported, so there must be a bad file in your install, or perhaps you somehow still have the original (unmodded) map for that mission that didn't get overwritten.
The Elixir of Life is still available at the Gas Station. You have to talk to Grannie and barter for it.
About the other items in your first question, they're part of a future unreleased update, so they're not in the mod download yet. Unfortunately I just haven't had time to do more work on the mod for the past several years, and though I have a lot of ideas for expanding it much more I haven't been able to do that. The stuff mentioned in that article above isn't enough to justify a new release of the mod. Sorry for any confusion about that point.
Sounds like a bad install. Basically the game is saying it can't find the mission files where it expects them to be.
If you had trouble unzipping the mod directly into the game folder, a more certain method (that takes a few extra minutes) would be to unzip the mod into a temporary folder. Then look at the game folders where-ever you have it installed, and copy folder by folder from the temp/mod spot into the game directory.
In a case with errors like you mentioned, I recommend first re-installing the game, then copying over the mod using the method I just mentioned. Also make sure you don't install the game into protected Windows folders like Program Files, Documents and Settings, etc, or Windows might erase updates as it "tries to help you."
If anybody gets stuck in a tough battle while playing, on the "Videos" page here for the mod there's a link to a guy who made an entire Youtube series of his adventures with FOT Redux. His playstyle differed a lot from my own, but it's a good resource to have if anyone needs in-game hints.