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Comment History
EmeraldTiger
EmeraldTiger - - 7 comments @ Re:Mobilize

Thank you!

Progs_dump is a development kit for Quake created by dumptruck_ds, which adds a whole bunch of new entities and features, letting you do complex scripting, custom keys and monsters, breakable objects, and so much more. Dumptruck_ds has a playlist covering his mod and it's quite interesting: Youtube.com

Good karma+2 votes
EmeraldTiger
EmeraldTiger - - 7 comments @ Uber Arena Version 0.5 Released!

Hi Tim / Spirit,

Thanks so much for the kind words! Glad to hear you enjoyed the revised version of "In the Arms of Lilith", now known as "Claws of Nehemoth". I loved the original and the trampoline mechanic worked perfectly in the middle section.

There's also a port of your CTF map "Where Fears Collide", known as "Spirit Collision" in Uber Arena, which you may be interested in checking out as well!

Time is a bit short for me nowadays unfortunately, but I've been experimenting with various ideas and hopefully I can get out one last version of Uber Arena with some new features if things go well.

Have a good one,

- EmeraldTiger

Good karma+2 votes
EmeraldTiger
EmeraldTiger - - 7 comments @ Desolation

Everything about this mod sounds amazing! I really enjoyed the Adhesion Gel demo (and I think the green color is way better than purple; you made the right decision). The new orange light bridge you mentioned really piqued my interest; do you think we might be able to get a video demonstration of it sometime down the road like with the Adhesion Gel? I'm going to make a guess and say that if it's being projected vertically then you can climb it like a ladder, or if it's sideways then you can walk along the sides (which would be pretty fitting if it's debuting alongside the Adhesion Gel).

Also, if you don't mind me asking (or if you are allowed to), how did you get access to the source code for Portal 2? It'd be interesting to play around with for fun.

Good luck with the mod and take all the time you need with it - I know everything hasn't been easy with the state of the world this year so stay safe!

Good karma+5 votes
EmeraldTiger
EmeraldTiger - - 7 comments @ Uber Arena Version 0.4 Released - Featuring Christian Antkow!

Hello, thanks for your feedback! Would you mind elaborating on what aspects of the movement feel unusual to you? (Jumping, running, strafe jumping, etc.) Does it feel slower / faster / choppier? There aren't any changes to the player movement physics apart from crouch deceleration, so this could be potential evidence of some unrelated code affecting the movement.

Good karma+1 vote
EmeraldTiger
EmeraldTiger - - 7 comments @ Uber Arena Version 0.3 Released!

Hello EXU_SKULLY!

Unfortunately Uber Arena is not standalone as of this time. However, it is compatible with the free, GPL-licensed OpenArena.

Good karma+1 vote
EmeraldTiger
EmeraldTiger - - 7 comments @ Uber Arena (Version 0.2)

Color cycling on the super ammo crate would look very interesting! Gonna have to do some shader experimentation soon...

Now that you put it that way, I agree with the notion that copies of weapons beyond the third shouldn't count towards your weapon limits. It's not something I've thought about, but absolutely makes sense, so it will be on the agenda for a future update.

Glad to hear you like the mod so far, and thanks so much for your review from earlier! The Scavenger power-up is also my favorite; sweeping up items with weapon fire is a lot of fun and makes for great surprises, especially if you're firing a rocket from afar at an item all the way across the map, with nearby players wondering "what just happened?" when the item suddenly disappears. I also really enjoy the explosive shotgun for just how satisfyingly devastating it is.

Good karma+2 votes
EmeraldTiger
EmeraldTiger - - 7 comments @ Uber Arena (Version 0.2)

Hello there ZerTerO - Thanks so much for your response! Glad to hear that you like it and that you have suggestions to help it improve in the future - I love hearing people's thoughts!

I definitely have some of these ideas already on the agenda, such as the weapon counter for keeping track of uberweapons - it's almost word-for-word what I had in mind, so it's really awesome to hear you had the same thought!

The super ammo crate intentionally uses multiple colors to indicate the fact that it's a universal ammo crate that gives ammo for all weapons, and since different weapons have different assigned colors, I liked the symbolism / visual language that the different colors convey. That being said, I'm certainly open to some changes, like reducing the number of colors (maybe just two or three dominant colors). I might also think about changing the skin on the super ammo crate model itself, since now that I look at it again it looks like someone vomited a rainbow on it haha. Maybe a white skin (like TA'S chaingun ammo box) while the icon itself still has multiple colors.

For being able to pick up more than 3 of the same weapon, there might still be value in picking up weapons just to deny them from other players. Preventing someone else from getting closer to an uberweapon by taking it before they can would be a possible reason to do so.

A tutorial map is not something I had considered but sounds like a very interesting project, and would be a great, intuitive way to introduce people to the mechanics of the mod. Rooms for testing out uberweapon functionality, or power-up demonstrations, like a room where the player gets the Scavenger and has to use it to grab an item on the other side of an unreachable chasm. Definitely a lot of potential here and would be a fun project to undertake, so I'm really happy you brought this to my attention!

If you are interested, I have also set up a dedicated test server for playing Uber Arena online, which can be connected to at 47.219.38.45. Would definitely love to see how the mod plays out with human opponents!

Once again thanks so much for your feedback; comments like this both help improve the mod and get conversations rolling, especially in regards to arena shooters in general and experimenting with different ideas to help innovate the genre while adhering to the principles (like on-spawn equality / item control) that make arena FPS games exhilarating and challenging.

Good karma+1 vote