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I am a looming indie game developer with ambitious goals.

Comment History
Eli_Hurst
Eli_Hurst - - 3 comments @ Hoverbike Joust - 0.0.12 Alpha - Win - Out-dated!

I tried setting the keyboard bindings (WASD keys) to use the controller's d-pad, but it doesn't recognize any input. I am able to remap the controller buttons at the top to the d-pad, so I am not sure what the problem could be. I have only worked with game pad controls in unity once, I only scratched the surface though. It could have to do with the type of input that you have selected for those buttons, it may not allow for game pad buttons to be bound to them.

Good karma+1 vote
Eli_Hurst
Eli_Hurst - - 3 comments @ Hoverbike Joust - 0.0.12 Alpha - Win - Out-dated!

I really like the improvement on the in-air controls, it allows for more precise movement as opposed to the helpless feeling you would get in the previous build. One thing I would like to point out, on the menu I prefer using the D-Pad over the analog stick. Very minor detail, but I find my self attempting to use the D-Pad every time I launch the game only to realize I need to use the stick. I notice you are using Unity so it shouldn't be a challenge to add some more buttons to be used on the menu screen. Great work thus far and I'm glad to see you are not the type who uploads a teaser build and leaves it there for a year before updating.

Good karma+2 votes
Eli_Hurst
Eli_Hurst - - 3 comments @ Hoverbike Joust

This is looking pretty cool, there are not any game out right now that are like this that I know of(possibly Road Redemption). I personally did not run into any game breaking bugs which is great for an initial release. Keep it up, you are doing great work and I'm looking forward to what you have to offer.

Good karma+3 votes