download the latest gzdoom 4.7.1
-download gzdoom
-download this mod
-put your doom2.wad in gzdoom folder
-put the mod in the same folder of gzdoom
-drag n drop the mod in gzdoom.exe
-run with doom II
-download gzdoom
-download this mod
-put your doom2.wad (from steam local path) in gzdoom folder
-put the mod in the same folder of gzdoom
-drag n drop the mod in gzdoom.exe
-run with doom II
set renderer with openGL
or search an option to show 3d models
i use blender 2.79, theres a plugin to export to md3 files
so you can import fbx files into blender
for blender 2.80 o 2.90 there is no plugin for that versions
already fixes that
also i added a helping npc
dont worry, i know how to looks better with only 512x512 in png and light as possible, if you are interesed, add me in discord
[edy pagaza]#9764
these 3d models textures looks flats, if you want, i can help you to look better, im the author of Doom: Eternal Slayer
Sure i will, its on the list for future versions.
next update ill add pistol and supershogtun
sentinel's spear for the next 2 updates
yeah, im the creator of doomhand but now its deprecated
ill merge doomhand into this
i just did the addon but in different file, ill upload it later
dont use zandronum
use gzdoom 4.3.3
its just a mod implemented into doom
calm down dude lol
i dont know, i never used lzdoom
its done but will be added to future versions
its alpha version
alot of change will come until full release
thanks for the suggestion of the parrying projectiles, that would be great to implement
edypagaza
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