Administrator & Editor-in-chief of Mundusbellicus.fr, home of Total War French community and website/forum dedicated to Total War, Mount&Blade;, Crusader Kings 2, Europa Universalis 4 and many other strategy or historic games.
New battlemap buildings are a nice addition!
Good addition, it is always immersion-breaking to listen vanilla voices with mods, especially fantasy mods.
Because the mod was made by French people. The mod itself is in English.
Look at the mod description.
Sorry I really have no idea. As I said, I did not make the mod, just created the page and uploaded it.
You will need to give more informations about you problem if you want someone to be able to help.
Damn it's beautiful!
Install the Patch II which is now live, it solves that bug.
Great news! Keep it up.
Can't get to manage it working. Crashing every time I want to take a screenshot or playing a battle. Too bad!
Download it, open the archive and extract all files (including data, extra stuff etc) into "Rome Total War" or "Rome Total War Gold" directoty. Play directly using Barbarian Invasion shorcut.
Careful, the mod is not modfoldered and you won't be able to play the original or another mod until you uninstall and re-install the whole game.
First I don't know what you mean by "old versions of the game, the vanilla one". Vanilla is a term meaning the original game, the mod works fine on latest version (which is 1.5 or RTW and 1.6 for BI). Those are the versions of the game you have on Steam, for example.
I play this mod and many others with Steam edition of the game, and I have no problem at all.
Second, you don't have green circles around units when you select them in Hannibal ad Portas because the mod team disabled them for immersion purpose. I guess you can bring them back by editing your preferences.txt and change "DISABLE_ARROW_MARKERS:FALSE" by "DISABLE_ARROW_MARKERS:TRUE".
Edit : the version of RTR that was for an old version of the game is RTR 6 for RTW 1.2, but this was years ago. You could install any version of RTR VII with latest version of the game. If you play The Iberian Conflict, you should try Fate of Empires and Grand Campaign.
It is modfoldered.
Regarding experience and having less crashes, you should install all patches.
Indeed, you have to install the full version and the patches into your "Rome Total War" directory, or "Rome Total War Gold" if you have Steam version of the game.
If you have Steam version of RTW:
Ignore the launcher and short-cut prompts, they won't work
Open Steam, right-click on Rome: Total War Gold in the My Games menu
Under the General tab select Set launch options ...
Type in -mod:TIC -show_err without quotations and click OK
Launch Rome: Total War Gold by clicking it in the My Games menu
Select Barbarian Invasion from the two-choice list and Launch.
Great work! Thank you!
I have tested it with Interregnum and I must say the changes are amazing. Any chance it would work with Star Wars: Ascendancy without compatibility patch?
Amazing! Are you working also on a battlemap version of those ruins?
Most beautiful campaign map ever!
As requested by mod creator, all downloads have been deleted.
Sur demande du créateur du mod, les téléchargements ont été supprimés.
Nope, work is in progress. :)
Exactemement, il est juste là pour information.
Yes it's because of the last game update (Power & Politics), we will upload an update very soon.
Thanks for the update, it's much appreciated and we wish all the team good luck with their real life and endeavours. Let's hope you all will have free time soon!
Keep it up, and thanks for your free investment.
Agreed, many other mods could use your tips, and it could improve the game's moddability overall.
I thought moving cities position wasn't possible in Attila, incredible!
Are each of this 80 town scenes unique?
Keep this up!
WOW, epic trailer indeed!
Since MK 1212 AD use stuff from Mount&Blade; mods for units, and Artstudio used Mount&Blade; mods buildings maybe you can use some models from A Clash of Kings or A Song of Ice and Fire mods?
Nice surprise indeed!
What is the changelog between the patch and the full version?