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Hello I am Dynamic Echo. I am studying for my A-levels currently with a view to studying Physics at University. I am something of an avid gamer, to a slightly worrying extent in fact, and am looking into moving onto modding from my relatively limited work making maps for a variety of games.

Comment History
DynamicEcho
DynamicEcho - - 21 comments @ Evochron Mercenary

Capital ships probably wouldn't look too pretty in actuality, there's no need for any aerodynamics as they won't be going in-atmosphere and squared-off designs are much easier to build, so more likely.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ New H:OWaW Trailer

Looks really impressive!

Good karma+5 votes
DynamicEcho
DynamicEcho - - 21 comments @ Frozen Synapse

This is what I'd be most interested in, I like having allies to blame :D Loving the beta by the way, and thoroughly looking forward to more single-player content.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Duke Nukem Forever is Back!

You always can bet on Duke.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Granary model in-game demonstration

About the construction crane - I agree that the animations are sufficiently good, but perhaps a retex of it to fit in a little better?

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Panda Rampage - Game Play Video

Epic win. The child-rape by panda is edgy, it does have to be said.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Concrete Fortress

Damn, my C&C3 disc has broken. Guess no MEC for me :(

Good karma+3 votes
DynamicEcho
DynamicEcho - - 21 comments @ Terrain drawn with reliefmapping

If I understand it correctly, relief mapping is basically a more accurate but more expensive version of parallax occlusion mapping, right? Bearing this in mind, what sort of performance hit does the use of relief mapping bring to the table?

Good karma+3 votes
DynamicEcho
DynamicEcho - - 21 comments @ New person, new art, new ambitions

Nice art style.

Good karma+2 votes
DynamicEcho
DynamicEcho - - 21 comments @ Frozen Synapse

I truly adore the art style for this game and I absolutely applaud you on that - it is incredibly refreshing amidst the sea of grey-brown shooters. Anyway, I have two questions: Will it be on Steam? and Will there be a demo?

I ask this primarily because many people I know who I believe would like a game like this simply will not buy games except from Steam or in a retail box, and it is much easier to convince them to buy an indie title if there is a stunning demo for it. Anyway, I wish you the very best of luck with the title.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Character Stats vs. Player Skill

The Marksmanship skill in Oblivion is an example of a working combination of the two - you can have a daedric bow, daedric arrows and have a max marksmanship skill, but it is you who has to account for arrow drop over range and target movement. Of course, it could be more difficult (wind, weather effects etc), but it does require some skill.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Steam Racers

This is really pretty damn good, not my perfect racer, but damn near it. If you found a way to let us build our own cars then it would be even closer though.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Scout_walk_cycle

I acknowledge that the toes must go upward to avoid tripping - a particularly larger concern for walker vehicles like this, which could not self-right, but, as you said, it happens too fast, so perhaps they could be slowed and the 'toes' go up a little less, as at the moment is appears they are reaching a height just above the 'ankle'.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Renegade X (UT3)

Are there any plans for a single player campaign? Equally, will there be full bot support for offline or co-operative play? Looks great though, I know a few people who are intending to buy UT3 for this.

Good karma+3 votes
DynamicEcho
DynamicEcho - - 21 comments @ AISN Anubis Battleship

Superb, pretty much flawless.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Dawn of Victory

When you say the first release will be for base sins, will it be for the latest patch, or will I have to un-patch my game?

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ NEOTOKYO°

I'm loving this mod, but was wondering: is there any intention to add a single player campaign or even just bots to the multiplayer component to allow those with a less reliable internet connection access to your work. I would personally like either or preferably both of those things to be implemented, though I recognise that doing so would take a considerably amount of time, especially the addition of a campaign. It may be worth thinking about seriously though, as would ironsights.

Just my thoughts, Decho.

Good karma+2 votes
DynamicEcho
DynamicEcho - - 21 comments @ Dust

An interesting concept and, as such, a mod I will be tracking. I wish you the best of luck.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Scout_walk_cycle

Nice, my only reservation is the disparity between the lumbering gait of the mech as a whole, and the rapid motion of the feet - where the 'digits' flick back into place. In any case, nicely done.

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Angels Fall First: Planetstorm

I've bought UT3 just for this :D

Good karma+1 vote
DynamicEcho
DynamicEcho - - 21 comments @ Arcan

I am pretty keen on what I've seen of the game so far, my only gripe being with the available resolutions. Is there any possibility of future versions supporting higher resolutions, and widescreen ones (I use 1680x1050). Even if this meant doing what people did with the original fallouts and increasing the area being viewed without increasing the resolution of anything there it would be much appreciated. In any case, a great game, well done.

Good karma+3 votes