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SergeantDiggs
SergeantDiggs - - 173 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Is there an indicator whether Lost to the Zone: Storylines is working or not? I don't think it is.

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SergeantDiggs
SergeantDiggs - - 173 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'supplies_heavy_pockets'. Please attach [*.ini_log] file to your bug report

stack trace:

This is the fatal error I get on this game when talking to cit_killer_barman18856. A previous game I had gotten it from the Clear Sky base Barman. Seems to be an issue with trade due to the heavy pockets section, but I don't know where to go from there.

For what it's worth, it's interesting that cit_killer_barman uses the trade the csky barman uses, but that the former crashes now when the latter crashed earlier. Maybe if a trade .ltx is shared by two npcs that, when the Heavy Pockets achievement is earned, one will always call for the supplies_heavy_pockets section while the other will always not do so. Maybe if I created a misc\trade\trade_cit_killer_barman.ltx and edited the "trade = " in the cit_killer_barman.ltx to reference that it would fix the crash. Another idea is to add a supplies_heavy_pockets section to the trade_csky_barman.ltx

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SergeantDiggs
SergeantDiggs - - 173 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

EDIT: Had the same thing with Mercs this time around, before the whole faction became hostile. I first switched to Ecologists as they were and went to their base, but Dush, Medic, and other characters with icons were still hostile. I renamed game_relations and relaunched, but they were again hostile. Finally I re-added the script and switched to Clear Sky which wasn't hostile to Mercs, went to Dead City, and they were all friendly. This is why I believe that renaming the script then adding it back fixed this. Then I tried talking to the Medic, but hit the Barman who was walking inside of him and got the error below.

Going hostile with Mercs then having a cease-fire didn't affect anything. I might end up restarting or continue onward.

Meant this for my actual account, but oh well.

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SergeantDiggs
SergeantDiggs - - 173 comments @ DoW Mod Manager v2.3.1

Try Run as Admin.

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SergeantDiggs
SergeantDiggs - - 173 comments @ Unification Mod - Dawn of War: SoulStorm

Happy early Birthday!

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SergeantDiggs
SergeantDiggs - - 173 comments @ Star Wars: Empire at War - ModLauncher

It's a long shot, but for some reason (I have GOG version), Empire at War won't start unless sweaw.exe is renamed to swfoc.exe. Is there a way to make it so this Launcher sees the renamed exe as valid?

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SergeantDiggs
SergeantDiggs - - 173 comments @ Doom 3 Mods 2019 Weapons Lights + Blood Extended

Good thing, I’d say!

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Try combining the STCoP and the Vanilla+OA compatibility patches. Since they don't share the same files, it should work well. Also, add these 2 lines to actor.ltx in the Vanilla+OA Compatibility Patch around line 457.

[actor_hud_nbc]:actor_hud
visual = dynamics\weapons\wpn_hand\wpn_hand_nbc_suit

As Vanilla+OA overwrites actor.ltx, save a copy of the OG if you want to adjust the parameters to your liking. Make sure to re-enable options!

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Try looking for an invisible inventory item then drop it.

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Try combining the OWR and the Vanilla+OA compatibility patches. Since they don't share the same files, it should work well. Vanilla+OA overwrites actor.ltx, so save a copy of the OG if you want to adjust the parameters to your liking. Make sure to re-enable options!

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Try combining the OWR and the Vanilla+OA compatibility patches. Since they don't share the same files, it should work well. Vanilla+OA overwrites actor.ltx, so save a copy of the OG if you want to adjust the parameters to your liking. Make sure to re-enable options!

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Try combining the STCoP and the Vanilla+OA compatibility patches. Since they don't share the same files, it should work well. Vanilla-OA overwrites actor.ltx, so save a copy of the OG if you want to adjust the parameters to your liking. Make sure to re-enable options!

Good karma+1 vote
SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Try combining the STCoP and the Vanilla+OA compatibility patches. Since they don't share the same files, it should work well. Vanilla-OA overwrites actor.ltx, so save a copy of the OG if you want to adjust the parameters to your liking. Make sure to re-enable options!

Good karma+1 vote
SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Try combining the STCoP and the Vanilla+OA compatibility patches. Since they don't share the same files, it should work well. Vanilla-OA overwrites actor.ltx, so save a copy of the OG if you want to adjust the parameters to your liking. Make sure to re-enable options!

Good karma+1 vote
SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Just apply the STCoP patch and then the Vanilla + OA patch. Once you're ingame head into the game options and actually ENABLE all the effects (i.e Dynamic HUD, consumable animations etc). It might work for OWR as well.

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Just apply the STCoP patch and then the Vanilla + OA patch. Once you're ingame head into the game options and actually ENABLE all the effects (i.e Dynamic HUD, consumable animations etc). It might work for OWR as well.

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Do you think it'll work for OWR as well?

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Still have the text doc?

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

You still have that document?

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SergeantDiggs
SergeantDiggs - - 173 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

That bug brings me back!

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SergeantDiggs
SergeantDiggs - - 173 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

EDIT: Nevermind. Changing app_data_root worked (At least for now).

With 64-5, did you have any issues with crashes entering Rostock, quick saving and reloading crashes, "bad node in heap", "unhandled exceptions", etc?

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SergeantDiggs
SergeantDiggs - - 173 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

As for the features added and tweaked, they're very similar to those I tried to add to my install order with some minor variation (Armor Reinforcement Mod (A.R.M.) W.A.R.F.I.G.H.T.E.R., AO3, and Artifact Expansion being the most significant) (and actual effort!). I look forward to trying this out and maybe making an addon pack of my own some day...

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SergeantDiggs
SergeantDiggs - - 173 comments @ "The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22

EDIT: appdata did it. For want of a nail.

Two days of frustration trying to get CoC's engine into 64 bit with that download and have it not work, and this addon's page may have given me the answer (none of my sources mentioned the appdata thing (or i missed it because I'm dum)! Oh, and I will also be downloading the addon, because that's... why I'm here.

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SergeantDiggs
SergeantDiggs - - 173 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I hope you're okay, mate.

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SergeantDiggs
SergeantDiggs - - 173 comments @ Full Simulation A-Life [1.4.22]

Sax: Never Made It Home

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SergeantDiggs
SergeantDiggs - - 173 comments @ DoW Mod Manager v2.3.1

Thanks!

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SergeantDiggs
SergeantDiggs - - 173 comments @ Unification Configurator 1.0.4

Would it be possible for No Ground Vehicles to be added to this?

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SergeantDiggs
SergeantDiggs - - 173 comments @ DoW Mod Manager v2.3.1

Funny, that reply was posted on my birthday! Thanks for the present!

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