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Dukeis1
Dukeis1 - - 7 comments @ Operation Multiverse

Well while it's a good idea, the problem is the max number of levels per episode is 32. Since Duke has more levels than that, you can't do the whole game in one episode. Otherwise the only other thing you have to change is the episode end code for when you beat the final bosses. The Line "endofgame 52" is in the dying state for every boss in the game, so if you change that to something that advances the level number instead you would be good to go.

setvarvar TEMP VOLUME
addvar TEMP 1
setuserdef[].level_number TEMP

I tried this as a replacement for "endofgame 52", it didn't work but, this is the kinda thing you need. If you can't get that to work you could replace "endofgame 52" with spawn ACCESSCARD, to have the boss drop a blue key card upon death. Then you could add a nuke button behind a key card door in the boss maps. Hope this is helpful.

Good karma+2 votes
Dukeis1
Dukeis1 - - 7 comments @ Operation Multiverse

The goal of this mod in the end is to create a story that brings all the characters together. That means a whole episode of levels where Duke, Lo Wang, Doom Guy, BJ, and Caleb are working side by side.

Good karma+2 votes
Dukeis1
Dukeis1 - - 7 comments @ Operation Multiverse

Hey guys, just wanted to post something of an update for this mod. I'm sorry progress has been slow, but that hopefully shouldn't be the case anymore. The way I was going about adding in the content from the other games was very poorly planned. By this I mean, I would add things and move on only to have to adjust the "completed" parts again and again. Because of this I have taken some time to figure out the best plan for making this mod come together much faster. What i'll be doing is adding all the content in this order...
1) pickup items (all games)
2) projectiles (all games)
3) weapons (all games and more?)
4) enemies and other NPC's (all games)
5) map tiles and such (all games)
This is the plan right now, ill post an update at each step. Unfortunately this means there wont be much to do in terms of game play at the beginning, but i'll try to put together some temporary maps for playing around with the new features. The last thing I wanted to ask was regarding the weapons. Right now only the weapons from the games listed in the mod will be added. however people have be suggesting I add more from other games. So leave your thoughts below and theres a good chance that they'll make it into the game. (thinking outlaws and redneck rampage weapon currently)

Good karma+2 votes
Dukeis1
Dukeis1 - - 7 comments @ Operation Multiverse

I'm always open to adding more items, weapons, and enemies, but even the amount of content I want to add now it's going to take some time.

Good karma+3 votes
Dukeis1
Dukeis1 - - 7 comments @ Operation Multiverse

I think the Star Wars universe is probably big enough already. Maybe as a bonus level later though!

Good karma+3 votes
Dukeis1
Dukeis1 - - 7 comments @ BloodCM

What are you using to convert the blood maps to Duke format?

Good karma+1 vote
Dukeis1
Dukeis1 - - 7 comments @ Hardcore Mod

Which newer eduke wasn't it working on, it should be compatible with all eduke.exe's?

Good karma+1 vote