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Comment History  (0 - 30 of 48)
DubTrap
DubTrap - - 48 comments @ Jabbers Ironman Roguelite

My trader rep didn't transfer for some reason :( But otherwise amazing mod!!
Is there a way I can provide a log or a file or something to check the cause of trader rep not working?

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Anomaly Dynamic Artifacts Generator

Thanks a lot, I searched for the keyword artifact instead of artefact. Aaaand yeah I'm not so sure about Sidorovich now that you mentioned it, but after changing the files Barman doesn't seem to offer then anymore. Ty!

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Anomaly Dynamic Artifacts Generator

Could you give a example how to remove artifact quests? I tried finding barman and sidorovich giving them in the files at configs/misc/task but I found literally every other quest and not this one

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Anomaly Dynamic Artifacts Generator

I'm blown away by this, good ****** job

Good karma+3 votes
DubTrap
DubTrap - - 48 comments @ Artefact hunter repaired patched

Hey, could you please give a link to the addon that this patch applies to?

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ Short Story: Intruders + English Translation

Any way to change the FoV? Its insanely small...

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ DoctorX Call of The Zone

It works fine for me, maybe there are just no artifacts? Swamps tend to not have them at all until the first emission you have in there

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ DoctorX Call of The Zone

I guess that is dynamic too then! Thanks for the heads up

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ DoctorX Call of The Zone

Really liking it so far! Have a few questions tho, I don't know if the answers are spoilers and shouldn't be talked about, but here:
1. How do you get the psy-helmet required to go into psy fields around the Miracle Machine and the Brain S.? So far I just use my medkit and run through it to go to Yantar from Dead City and back in my Merc ironman run
2. " Added modified storyline tasks from the original Stalker series and Call of Chernobyl story mode" - Do we just do yellow tasks until one of these randomly pops up? Or are there actual NPC's that give them?
3. I guess trader loot is based on your rank?

Thanks a lot for this mod!

Good karma+3 votes
DubTrap
DubTrap - - 48 comments @ DoctorX Call of The Zone

Thanks a lot!!

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ DoctorX Call of The Zone

just like in regular CoC, add -dbg to the target in the shortcut, and then while you are ingame press ESC and then S

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ DoctorX Call of The Zone

Is it possible to have an addon(Or if you could just explain how to do it myself) to get old damage values from CoC? I really like playing Ironman runs. I tried spawning myself an exo and killing a loner to see how many bullets I need to die, and I died after 2 bullets, while in a exo. This means I'll prolly get one shot before getting one, and thats a bit too HC for me :/

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ MLR 7.1 + English Translation v1.1 [CoC 1.4.22]

What does this do exactly? I can't quite tell from the desc. A storyline of a sort?

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ XRay-PDA [CoC/DA/Anomaly]

I see, good stuff! Thanks for the reply

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ XRay-PDA [CoC/DA/Anomaly]

Would it be possible to have a leaderboard specifically for Ironman runs, or is that impossible to track alongside the usual normal runs? Ideas aside, good mod!

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ SAH (Artefact Hunter) English Version BETA (v1.22)

I have yet to find an artifact recipe... How rare are they?

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ lolis artefact tweak

I cant believe that picture that you've hidden in the files LOL

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ Drunk Medic

Did not know of that mod to be honest!

And yep, it is indeed simple as hell, but its fun, for me at least

Good karma+3 votes
DubTrap
DubTrap - - 48 comments @ lolis artefact tweak

I'm using this but the hunger elimination is bad. I had an artifact with -1 in that and it made me go from fed to red hunger under 1 minute. qwq

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Sorry for this, I moved Warfare out and copied the backup files back over for testing purposes and its bugged even without Warfare. It's a problem on my end, don't try to fix it!

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Copied from Werejew's reply on reddit:
"Yeah its still wip but I'll get things written up soon. The faction control system is being redone. At this point its easiest to just go along for the ride with your faction as they conquer the zone, but you can also right click on icons in the PDA to get some options.

For instance, if you right click on a base and select "Select Object", a T marker will display over that smart terrain. Then, if you click on a base of your own factions, you can either tell that base to send a squad to the selected smart terrain, or add that smart terrain to its target list so it continuously sends squads there.

You can do similar things with your factions squads. If you select a squad or smart terrain, you can then right click on a squad from your faction and send them to the selected object.

You can add influence by right clicking smart terrains as well. This is only really considered for Resource and Base points. I will be working on a documentation tonight however."

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Indeed, great job so far! But I've seen you saying you were sleepy like 11hrs ago and didn't stop replying since. Your work is awesome but you should get some sleep as well :p

Good karma+4 votes
DubTrap
DubTrap - - 48 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Nice! Extremely happy to see an update to this. About a bug - try making a new game as bandit in Dark Valley with Questlines addon. I have a quest "Talk with Sultan" but when I talk with him I get no dialogue option.

Cheers!

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Arsenal Overhaul for Call of Misery (English)

Is it possible to transport only the graphics of CoM into CoC?

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Radiophobia 3

Having a really annoying bug in Dead City - All the items I had are simply put on the floor in the room above. But 60% of them are in a wall, or the ceiling, or the floor... Real nasty fps problem too, prolly because of those items. Can't proceed forward from here on.

I know you didn't make the new re-created quests or anything, but is it possible to make a new stash or something in that room and have all the items go there instead of on the floor?

Thank you once again

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Radiophobia 3

I have 2 questions, mod is great but I've stumbled upon 2 weird things:

1. Before going into the Dark Valley lab, barman tells me to ask around for a good rad suit. I paid Snitch 2k for a stash in garbage, but I don't see it on my map? I've searched every marked stash. Where is it?

2. I had a message saying there are loners that populated a factory or smthn in Cordon and that 1 of them is a skilled mechanic. I searched around but didn't find him.

Thanks for the awesome mod!

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ Radiophobia 3

I had something similar, try putting texture details to max, exit the game and then open it again. Make sure it's still at max and load your save

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ Radiophobia 3

I did try to save the previous resolution and this one too, same thing. But upping the texture detail all the way to max fixed it completely! Thanks!

Good karma+2 votes
DubTrap
DubTrap - - 48 comments @ Radiophobia 3

Okay so I tried 1280x720, the widespread one. It has the same thing tho :/ The "static lighting fix" I found in one of the folders couldn't be the source, could it? It's the only thing I copied over that I guess others didn't.

The mod has a really good start tho, my PDA works, the dialogue window, however, well, works. The text is in the right place but the background is like, off the screen partially.

I can't see things like gun specifications, accuracy etc.

Good karma+1 vote
DubTrap
DubTrap - - 48 comments @ Radiophobia 3

Do I need to redownload the main download to fix my inventory resolution problem?

Good karma+1 vote