• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 37)
Dsprz
Dsprz - - 37 comments @ Voxel Doom II with Parallax Textures v 2.4

Nash Gore Voxel Pack doesn't work for me, I tried to load it with gzdoom 4.11.3 and the latest 4.12.1, but I get this error:

"Script error, "nashgore_voxels_official.pk3:zscript.zc" line 7:
Call to unknown function 'NashGoreHandler'
Script error, "nashgore_voxels_official.pk3:zscript.zc" line 8:
Unknown identifier 'eh'

Execution could not continue.

2 errors while parsing DECORATE scripts"

I mentiond it under its download page but got no answers about this. But every body is commenting with joy and giving votes, so I guess it's someway a problem on my hand

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ NashGore NEXT OFFICIAL VOXEL PACK

I updated GZDoom to version 4.12.1 and tried to load it both alone and with voxel doom II 2.4 but I have the same error message

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ NashGore NEXT OFFICIAL VOXEL PACK

I tried to load this alongside "voxel doom II 2.4" with gzdoom 4.11.3 but i have this error:

"Script error, "nashgore_voxels_official.pk3:zscript.zc" line 7:
Call to unknown function 'NashGoreHandler'
Script error, "nashgore_voxels_official.pk3:zscript.zc" line 8:
Unknown identifier 'eh'

Execution could not continue.

2 errors while parsing DECORATE scripts"

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ Voxel Doom II with Parallax Textures v 2.4

Does this latest version (2.4) come bundled with "nashgorenext" or do I need to load both?

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ Brutal Voxel Doom v1.2

much appriciated

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ Brutal Voxel Doom v1.2

I have a question...I was trying to look at the weapon roster by using the idfa cheat code but this way the player is granted not only the Led's weapons, but also original doom weapons and some voxel weapons...is there a way to avoid this and stick to the Led's weapons only? I couldn't even find where the voxel weapons code is

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ DOOM 64 CE 3.6.0 (Full Version)

Ok, thanks. I'll then update the mod and not gz, or I might try if I can copy/pase the .ini from gz9 to gz10.

I like this feature you implemented because in many cases I remember the "commercial name" of the map, and not the "code name", if I happen to explain what I mean, making that console function useless for me.

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ DOOM 64 CE 3.6.0 (Full Version)

Let's say I'd like to update version from "3.5.1" to "3.6". Is there a way to keep all the unlocked levels (via the level select feature in the menu)? I've read any save file is going to be lost, and I am not sure if this feature is considered as a "save". Otherwise, as an extreme measure, is there a way to unlock the levels via console command or another way? Thank you in advance.

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Dead Ascension - (0.3.2 alpha) | October 25, 2022

I managed to do it eventually, using the link in the summary page

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Dead Ascension - (0.3.2 alpha) | October 25, 2022

Nice, I'll try to downgrade to see how it works, I remeber 4.5 being less smooth on my machine

Tried to join the discord server linked here but invites can't be accepted

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Dead Ascension - (0.3.2 alpha) | October 25, 2022

It's a beta but a few comments don't hurt. Module changing sound for plasmarifle and ballista is missing; it would be nice to add a module icon to let the player know which is equipped; a bug inherited from eoa (demons stuck in front of the player after a quicksawing); in the menus eoa references and rune menu disaligned . Tested od gzdoom4.6.1

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Gore Doom - Remade

Hello there! I just saw the new update, which I'll try out as soon as I can. Have you thought about updating your map to the new monster pack (DE monsters, made by Swampylad, which could be found here alongside the other addons)?

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ (OLD) Ashes: Stand Alone Version

Just finished my first run (ashes 2063, base campaign) and wanted to give my props to the devs for their work. Many words hads already been spent on this, what I can add is just that I loved the small details (the moving mannequines my favourite).

Only thing I can suggest, if it's still worked on, is this: the final boss fight could be really easy because of the wall covers (one breaks, but the other not, and that's the one that should be made breakable to get u uncovered and on the move).

And one thing I didn't get is that there is really a password to read in the final map, sumwhere, which surely I didn't find.

Good karma+3 votes
Dsprz
Dsprz - - 37 comments @ (OLD) Ashes: Stand Alone Version

Thank you for your so fast answer. This was not clear to me, but it surely seemed very strange as a bug like I thought.

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ (OLD) Ashes: Stand Alone Version

Outstanding piece of work,compliments to the devs.

I'm playing episode 1, first time, and I am currently on "top dollar" map (or similar name, sorry), but it seems I have a problem: I collected fuel canisters, but the ammo for the jackhammer seems not to refuel, and I'll be out of it soon. Am I missing sumthing in this regard?

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ osjc dih (revisisted)

Good idea! But it would have been nice to have a proper monster pack with the whole bunch of quake monsters replacing the heretic classic ones. It would have really been quake into heretic! Is this still worked on so I can not abandon my hope to see this in future?

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ DE enemies for EOA

Another suggestion I can make is to add a vulneribility to the plasmarifle to the shieldguy's shield...I know this is still a WIP, so there is space for these kind of things I guess...I noted only recently you can pop maykrdrones head for ammo, considering that latest EoA has an additional hitboxes option I wonder what can be done regarding other weakpoints in the spirit of Eternal

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ DE enemies for EOA

I don't like ammo drops from demons either, it just seems out of place with the eternal gameplay this aim to.

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Doosk (Files only) "Manteinance update 05" (14/02/24)

Music pk3 seems not to work. I followed the loading instructions with doom2 iwad only. EDIT: my bad. I didn't change the options

Can't wait to see the maps for the single payer campaign you are working on.

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ DE enemies for EOA

I think the author tried to stick to Eternal values as much as he could...I am quite sure a zombieman takes 2 shotgun shots to die in Eternal too.

This enemies are really strong, you're right, so they do not fit every wad.

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Blade of Agony | Full Release (v3.1, standalone)

Did you fix hitboxes, granade damage and invisible walls in this update? Can I load a save file from the previous version or is it not supposed to work?

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Slayer's Testaments (with patch 4)

the ID1 folder is in the game directory...what it means is that you have to possess your copy of the game to play an addon for the game

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Interidolia

Perfect blending between modern DOOM mechanics and classic Doom thanks to the great work that is Embers of Armageddon and the spirit put by SgtRed117 into this creation.

MUST PLAY for everybody!

If you are used to the Strongbelly's official monster pack for EoA, here you can find overall stronger demons and sum surprises.

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ Doom Mod Loader v2.4 (Old)

Sure. Good luck with ur next projects then!

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Doom Mod Loader v2.4 (Old)

I'd like to make a suggestion for next releases: make it possible to multiple-select with ctrl in the mod order window so to move more then one file at the same time

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Doom Mod Loader v2.4 (Old)

I want to tell that this is my favourite loader so far. Nice job!

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Wolfenstein - Blade of Agony

I want to point this out but I am not sure it is a bug. Changes in performance settings require a restart of the game but when I load last saved files it loads also the settings with it was saved with, so I had to restart a whole new game to lower performance for my pc.

This might be an issue, unless I did something wrong.

Good karma+2 votes
Dsprz
Dsprz - - 37 comments @ Wolfenstein | Blade of Agony - Final Release

First I wanted to compliment the devs for this great work.

I got that also using the boa.ipk3 as iwad I cannot combine it with othere gameplay/weapon mods; at least I could not do it.

But I have a question: is the basecamp hub skippable someway? Or, as an alternative, which is the maps name so that I can straight warp to a different level for sake of the exploration of the mod.

Thank you and cheers again!

Good karma+1 vote
Dsprz
Dsprz - - 37 comments @ Wolfenstein | Blade of Agony - Final Release

I did not notice that build 4.6 was out. I'll give it a try, thank you.

Good karma+1 vote