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Comment History
DrYitMat
DrYitMat - - 25 comments @ Players Choice - Mod of the Year 2019

Incredible how the STALKER community continues to go strong after all these years. Great work to the Anomaly team!

Good karma+8 votes
DrYitMat
DrYitMat - - 25 comments @ Big news. First video

Sorry but what the heck is your mod supposed to be about? Feels like a crash grab.

Good karma+2 votes
DrYitMat
DrYitMat - - 25 comments @ How to use Reshade

Whoever you are, mr anon, you are the best. Thanks.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Open Scopes

Thank you!

Good karma+2 votes
DrYitMat
DrYitMat - - 25 comments @ Dead Air

Bug report:

When using the loner repair tech @ the bar, CTD when asking if equipment is ready for pickup & there is time remaining. No CTD when equipment is ready for pickup and he gives it to you.

stack traceback:
...talker mods\dead air\dead air\gamedata\scripts\_g.script:1790: in function 'r_string_ex'
... air\dead air\gamedata\scripts\inventory_upgrades.script:169: in function <... air\dead air\gamedata\scripts\inventory_upgrades.script:140>
stack trace:

0023:00BA8EA2 xrCore.dll, CInifile::remove_line()

UPDATE: He won't give me my sunrise bodysuit back. Only mod that would have potential interference would be outfit overhaul.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Dead Air

The tower above the arena building is really comfy. Has a nice windows to wake up to the sun, room to setup a sleeping roll, lamp, cooker, and stash. Note that objects placed are persistent. So you can setup multiple little camp sites throughout the world like this (Your bedroll, ETC won't disappear on you).

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Dead Air

You can turn down the spawn rate of mutants in the menu - I think there is an addon as well.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Dead Air

Welcome to the zone comrade

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Dead Air

Did you actually get in the game? Or are you just in loading screen? Main menu? The game takes a while to load. Solid 1-2 minutes or so when I first boot up, and I'm on a SSD. After the initial load it isn't bad.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Ignitable Campfires

So your mod breaks artifact containers. poop_slave fixed it, apparently. Going to find out for sure shortly. Here is the dropbox link for the supposed fix. I'll report back if it DOES NOT work

Good karma+2 votes
DrYitMat
DrYitMat - - 25 comments @ Dead Air: How To Install

Thank you to dead air team for doing the hard work for us! That said it would be really great if there could be a US upload so we don't have to download from some Russian website we know nothing about. Perhaps even put it on Moddb...

Good karma+2 votes
DrYitMat
DrYitMat - - 25 comments @ Fieldcraft Crafting Overhaul v7b [LD 1.3+]

I'll give that a try when I have a chance.

Thank you for the response.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ TRX: Dynamic News Revamp (4.3)

Tronex, great work man!

Good karma+2 votes
DrYitMat
DrYitMat - - 25 comments @ S.T.A.L.K.E.R.: Last Day

and just when I think all other mods are working, and confirm it on my test save, I start a new game and can't even spawn.

CTD with this error now.

FATAL ERROR

[error]Expression : g_uiSpotXml->NavigateToNode(path_base,0)
[error]Function : CMapLocation::LoadSpot
[error]File : map_location.cpp
[error]Line : 102
[error]Description : XML node not found in file map_spots.xml
[error]Arguments : circle_empty

All mods used as listed above except FCO.

I give up.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ S.T.A.L.K.E.R.: Last Day

It appears that FCO is the culprit. Base game LD was fine. Odd, would not have expected FCO to be the cause.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Fieldcraft Crafting Overhaul v7b [LD 1.3+]

Hello, your mod does not appears to be compatible with the new patch. I get this error when travelling to Garbage. CTD.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'hunter'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:02B4399C xrCore.dll, xrDebug::fatal()
0023:02B45EB8 xrCore.dll, CInifile::CInifile()
0023:0D129F44 xrGame.dll, CDialogHolder::operator=()
0023:085CA46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()
0023:6CDD266D lua51.dll
0023:6CDD7246 lua51.dll, lua_pcall()
0023:0D35BC25 xrGame.dll, CDialogHolder::UseIndicators()
0023:00449175 xrEngine.exe, CSheduler::Update()
0023:0D35D4E0 xrGame.dll, CDialogHolder::UseIndicators()

I know it is your mod because I did a clean install, and went through each of the addons I use to determine the culprit. FCO is the first in my install order (I use TRX), and caused a crash. The base game is fine.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ S.T.A.L.K.E.R.: Last Day

Hi Tronex, I tried that (Last Day 1.3+patch and the latest fix 3/14) and I still have the CTD w/ same error occur.

I am doing a fresh install right now and will be going through mod by mod.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ S.T.A.L.K.E.R.: Last Day

I'm sorry you have it as well, but am glad I am not the only one. :(

Good karma0 votes
DrYitMat
DrYitMat - - 25 comments @ S.T.A.L.K.E.R.: Last Day

I have a rather game breaking bug. I CTD when trying to enter Garbage from Rostok, I haven't tried from other areas:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'hunter'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:02B4399C xrCore.dll, xrDebug::fatal()
0023:02B45EB8 xrCore.dll, CInifile::CInifile()
0023:0D129F44 xrGame.dll, CDialogHolder::operator=()
0023:085CA46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()
0023:6CDD266D lua51.dll
0023:6CDD7246 lua51.dll, lua_pcall()
0023:0D35BC25 xrGame.dll, CDialogHolder::UseIndicators()
0023:00449175 xrEngine.exe, CSheduler::Update()
0023:0D35D4E0 xrGame.dll, CDialogHolder::UseIndicators()

This is a fresh install of LD1.3 + Patch 1 + Patch 2.

Addons I am using, install order:

FCO
TRX Fixes (5.0)
TRX Dynamic News Revamp
Ultra Realistic Reshade
QoL Addons (Gun Jam Swearing, No Blackouts and input blocks)

I do not see how any of these addons would conflict in some way with newest patch or each other. I followed install instructions.

EDIT: I do not know where *.ini_log is located, if it is needed for bug fixing please tell me where to find it.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

I'll test it out this week. I need to do a fresh install, it is CTDing when replacing current HUD install.

Thank you for getting this out rather quick! :)

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Prink's CoC 1.4.22 Overhaul [exploration version]

FYI for future readers, the deployable tent mod overwrites Plink's economy changes. I believe I properly merged them. Let me know if anyone wants them; it only took 10 minutes, if that.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

If you look at the HUD preview screenshots in the description, player choice options like ammo & mini-map are clearly shown rendered over the mask texture.

I'm just quite confused as to why it is not rendering like this.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Prink's CoC 1.4.22 Overhaul [exploration version]

This is exactly what I was looking for! I want to survive the zone, and I don't like what I perceive to be the artificial difficulty of Misery & Last Day. Thank you Prink!

I suggest adding Inaccurate Zombies & perhaps Immersive Fast Travel to the pack.

Also, I saw mention of a dynamic fireplace mod. I can't find it, does anyone have a link?

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ W.A.R.F.I.G.H.T.E.R. Realism Addon

Love this, makes gunplay realistic.

I personally would like to see mutant modification and an override of the invincibility of enemies when they are in the stun animation. Headshots still work, so I can't imagine it would be that hard of a fix.

Good karma+1 vote
DrYitMat
DrYitMat - - 25 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

I am having a problem where UI elements like the PDA, effects, ammo, mini-map, are being rendered under the mask overlay. For example, I don't know I'm starving until I take my mask off, or figure it out some other way. I can't see the indicator, it is hidden by the mask.

Help.

Good karma+2 votes