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Comment History
DRR-13
DRR-13 - - 15 comments @ Warhammer 40k: Frostfall

Where are mod files!?!?!?!?!?

Good karma-2 votes
DRR-13
DRR-13 - - 15 comments @ Warhammer 40k: Frostfall

Damn, looks promising!

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ Explorer1.0

Wow, it`s not about HDR or Depth, it`s Shader Quaity!

Yeah, they are back on the fields, feels like lockdown ended!

Longbow do not have an atribute "Cannot be used on horseback".

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ Explorer1.0

Exactly the same I started doing just after posting comment. Didn`t noticed that there is a patch. Now gonna try it.

Good karma+2 votes
DRR-13
DRR-13 - - 15 comments @ Explorer1.0

Found some things:

About NPCs in field: still no one except few patrols standing in row in the middle of the field and doing nothing. Towns are sometimes overcowded with many Caravan Masters and their guards, townsmen and mercenaries often are blocking doors of tavern etc.

Some animals don`t move, when I getting close. It`s at least deer, pheasant, unicorn. Though deers started to run away, when I hit one of them with raven.

Some woman NPCs are naked. I`ve seen mercenaries and one vassal Posadnitsa Vayen without clothes on torso (they have headwear, footwear and weapons though).

Concentrated shadows on NPC`s skin (both face and hands) at night and inside buildings all the day, so they are totally black. I`ve tried to change my shadow and lighting settings, but this didn`t helped. Same with torch - it`s illuminating only their closthes/armor.

At the "Waterfall Bridge" near Jelkala waterfall itself looks frozen, and water in river flows backwards.

It`s a bit difficult to loot animals, sometimes I`m struggling to hit this small target. Maybe, some animals (boars and wolves) have too many HP. Also maybe wolves should attack player and NPCs, when there are huge pack of them? And maybe you should add bears (in small quantities) to areas with thick woods?

Some women do not have hair, looks weird. One mercenary has had hair before I hired her, but it disapperared after accessing her inventory.

Townsmen of Uxkhal (both men and women) are wearing same clothes, different only in colour.

Dialogue with companion about duel is broken, couldn`t quit and couldn`t fight, so I needed to manually restart game (nevermind if it`s still in development).

Found some locations that appear to be bandit hideouts. In older version there were plenty of them, and partly they was occupied by local kingdom`s forces, partly under bandits` control. But in new they are under kingdom`s forces only from vey beginnig of the game. Or are they just small outposts as they should be?

I don`t quite understand the reason for second map (Y+Backspace), it`s not very useful for now. In mornings it`s often clouded with fog, so it is unable for me to see anything (nevermind if it`s still in development). Also in my opinion standart map would look much better if it get larger scale and size.

Don`t worry about all this stuff, it is so many of them only because I really love your mod and I want it to be as perfect as possible. Sorry I can`t help you with development in other way. I`m admiring all those big and tiny changes you`ve made, this is one of my favorite mods.

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ CHiS 1.9.1

А, іще: окремий респект за нові квести із містикою, дайте тільки гармату і срібних куль!

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ CHiS 1.9.1

Привіт знову, у мене чергова підбірка спостережень.
У першому діалозі з компаньйоном Грицьком Чорним є пропущений абзац, і це помітно - там бракує логічного зв'язку. При повторній спробі його найняти цей абзац з'являється.
Захват у молдовських щитів трохи кривий; видно, що лямки і рукоятка на передпліччя і в долоню не лягають.
У деяких NРС (на жаль,не пам'ятаю, яких) анімація колючого удару одноручною зброєю повільна і настає куди пізніше за момент отримання від них пошкодження.
Дерево розвитку військ, схоже, поламалося: не відображає юніти найманців узагалі, серед "Злочинців" показує лише одну гілку (з юнітами "Bandit" та "Brigand"), а у "Інші" показує тільки "Peasant Woman" з гілкою розвитку до "Camp Defender".
Ще було б класно додати копку підтвердження на тому місці в меню селищ, де я випадково злив 5 тисяч гривенів, навіть не дочитавши до кінця, що то таке.
Дякую за те, що розвиваєте мод!

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ Explorer1.0

Will do and look for other stuff, this mod deserves to get better and better.

Good karma+2 votes
DRR-13
DRR-13 - - 15 comments @ Explorer1.0

Hi there! It`s just me getting locations without people on them (except towns and villages)? Have seen some lord`s army camps, but empty, no people, only tents. Also have seen a few soldiers, standing in the middle of nowhere just in a row, with standart dialogue option. Many mercenaries, traveling merchants and simple peasants are sitiing in market house in towns, though dialogues are just same as in field. You can threaten peasants, for example. But haven`t seen them in the field. It may be my WSE outdated?

Good karma+4 votes
DRR-13
DRR-13 - - 15 comments @ A World of Ice and Fire 7.11 - UPDATED

Hi, look in "Camp", "Options" and scroll down to checkboxes. It`s somwhere here.

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ A World of Ice and Fire 7.11 - UPDATED

Hi, got some notes of bugs and questions.
Red strings appears when entering main menu.
On many locations grass looks like white transparent thing.
While constructing obsidian mine at Dragonstone, it was said player can store tools and resources before start actual building. Though, there is no such option and I can`t place all needed items in my inventory, it`s too much of them.
Broadsword of North faction units is looking a bit weird and hyperbolic.
Also I can`t make a deposit in Braavos bank, that`s odd. Isn`t that the way banks works - leave money to them, get bonuses?
And, in my opinion, there are way too much of strong outlaws parties like Robber Knights and other.
I do like this mod, waiting to see it become better and better!

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ Honour & Glory

Cossak Zhupan
Moldavian Jacket (блакитний)
Padded Gambeson
Ruthenian Mail (саме штани)
Polish Captan
Tatar Mail
Svyta
Kaftan (темно-червоний)
Janissary Uniform
Kuntush
Morion
Woolen Cap
Polish Hat
Burgonet
Cossak Hat
European Hat
Gloves
Дерев'яні частини деякої зброї (холодної і вогнепальної) ніби підсвічені.
Чудово, квести - це класно!
Дякую за старання!

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ Raider base map icon

Looks cool!

Good karma+2 votes
DRR-13
DRR-13 - - 15 comments @ Explorer Beta

Hey, you`ve did great job! I really do enjoy playing this mod. But there some things that may be worth to change: too few ranged weapons in merchants` stock; also too many sarranid equipment in merchants` wares of any faction, it`s a bit weird; sometimes coordinats on map changing a litlle wrong (for instance, 2 miles while traveling 1); bots on arena are too fast, how am I supposed to fight them? Sometimes I`m managing to beat them, but it`s hard. Also, from time to time locations are empty and other time they are overpopulated, no chance to fight poor bandits myself, lords` armies beating them.
*I`ve seen two unicorns roaming night woods, that was awesome!*

Good karma+1 vote
DRR-13
DRR-13 - - 15 comments @ Honour & Glory

Привіт! Одразу скажу, ви проробили бісову купу роботи, і мод мені дуже подобається. Слідкую за оновленнями вже певний час.
Маю пару зауважень/питань/пропозицій: деякий кастомний одяг має аж занадто яскраві кольори, неправдиву фактуру та гострі кути, що невигідно виділяє його на фоні решти спорядження, хоча різноманіття предметів не може не радувати; у моді відсутні бандитські криївки?; було б чудово мати ще більше квестів від випадкових людей у випадкових місцях.
Дякую за цю працю!

Good karma+1 vote