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Comment History
drNovikov
drNovikov - - 11 comments @ Radiophobia 3

Well, I move from cover to cover, and if there is no alternative cover -- I lure enemies to an area where I have an advantage.

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

Cigarettes in the mod weight 10 times more than they should (300g per pack instead of 30g). This can be fixed in the itemsRP.ltx file.

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

I disagree on grenades. They aren't spammed. I am happy to see AI using them.

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

Update: did some further testing. Accepting the boar leg quest, finishing it, and then accepting the healing armor quest still leads to crashes on loading a save.

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

Did a lot of testing today, and found a weird crash. It happens when I try to load a savegame that was saved after I accept 2 Freedom leaders's quests: bring a boar's leg and bring a healing armor. If I accept just one of the quests, there is no crash. If I accept both, there is a crash. The log file is empty, 0 bytes. Oh, and the quests are accepted after I refuse to talk about Duty's group that killed the 3 Freedom's guys in the very beginning of the level.

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

A lot of weapons have huge hit_impulse when silenced. I.e. M4, HK416 have hit_impulse 30, but silencer_hit_impulse 120. Knife has enormous hit_impulse too, that produces funny effects.

AK12's condition_shot_dec is 0 (does not decrease when shooting).

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

When firing a Winchester shotgun:

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender_R2\r2.cpp
[error]Line : 330
[error]Description : Particle effect or group doesn't exist
[error]Arguments : weapons\fake_shells

stack trace:

There are at least 2 weapons referring to "fake_shells". Benelli has the reference commented and does not cause problems. Winchester crashes the game.

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

Crash when trying to get to a shot down helicopter at the Wild Territory.

FATAL ERROR

[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [bar_spy_freedom_2_walk] in inaccessible for object [bar_ambush_killer_01]

stack trace:

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

AK-105 has the optical scope mount in its model and IRL, but I cannot attach the scope.

Edit: oh, I see, the default AK-74 scope can't be attached.

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

Edit: sorry, that was the wrong bug. I fixed another one though :)

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drNovikov
drNovikov - - 11 comments @ Radiophobia 3

Crashed when fighting a ontroller in agroprom's basement:

! auto-generated bump map: r_pop\pb\pb_bump#
[16-9] get_xml_name for[grenade_mark.xml] returns [grenade_mark.xml]
* MEMORY USAGE: 193287 K
cl setDestroy [3759][2402]
cl setDestroy [3799][2402]
cl setDestroy [3771][2509]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
cl setDestroy [3924][2568]

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line : 172
[error]Description : XML node not found
[error]Arguments : big_blink_text

stack trace:

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