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DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Still have a great time, also with VR addon.

Thank you for the mod and VR addon.

I'll wait for the new project too.

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ Behead the Undead 2

Had a great time. Reminds me of "Afraid of monsters & Cry of fear"
I'll expect your next project.

Btw, I couldn't play BTU 1 with GZdoom, cause it missing some assets.

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Still the same issue, the bullet hit "top right" offset point,
as I captured in the video. [At least on SA58]

Thank you for your effort.

Unfortunately, after 4 hours of play as VR,
I think my VR gaming standard goes up,
couldn't be satisfied by doom 2 anymore.
It makes me motion sickness too :(

Possibly absence of a great map pack I haven't played though.

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Thank you. :)
Hope it solves inaccruate weapon behavior.

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Is that can surpass the issue by change strange behavior
ammo type to something else?
[7.62mm NATO -> 7.62 x 39mm things like that]

I want to play with SA58 OSW cause it has
holosight / under barrel GL / Decent movement speed, so...

Additionally, If can be reduce muzzle flash,
it will be huge too.

I just give an opinion, you don't have to do it, btw.

That first add-on makes me happy already.

Good karma+2 votes
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Tested it, everything is working fine,
but here is an issue.

[It's not your addon fault at all, btw.]

Whenever using automatic rifles on slot 8 [7.62mm NATO type only]
hits are not registered at the point I aiming.

Every other ammo type weapon is fine but only
has a problem with them.

Here is a video clue.

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

You're my hero.
I should sleep cause 2:34 AM here now,
will play tomorrow and leave a comment too.

Really appreciate it.
[Below guest comments is mine, want to delete that
but don't know how to do]

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Is there anyway to modify mod by using Slade?
It telling me file is too huge to open.
(About B part, which is almost 950MB)

The purpose of mine is change all weapon ADS
"Zoomfactor" to 1.0 (removing it)
so I can play with GZDOOM VR without any screen
glitch, which occured by zoomfactor.
(How do I know? Cause I modified previous
beta version before for myself and played well)

Or can anyone make addon for it?

I think it should be done with Light
version due to recoil screen shake makes
unplayable as VR.

Actually I copied Vector Hipfire recoil
pattern to SIG556 ADS firing recoil and
it worked that time so...

I couldn't remember about it is
fine with light or not.
But if it comes as addon?
Problem solved might.

The best thing will be
work for original mod, removing
screen shake effect which made for
recoil (It's already not exist in light
version, I remember) and set all weapon
ADS zoomfactor to 1.0.

I would do it myself if I know
how to make simple addon but
I don't know so request assist on it.

Youtu.be
These clipping wall glitch is occured
by zoomfactor, also occur motion sickness
when moving while ADS.

Youtu.be
Please help me. I'm huge fan of this mod.

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ Dark Fantasy | Episode Two: The Long Road Home (v3.1) (WORKS WITH MODS)

Is vertical Mouselook fixed is intended?
I can't play in this case.

Good karma+1 vote
DreadNought40k
DreadNought40k - - 14 comments @ Dark Fantasy | Episode One: Knockin' On Nephilim's Door (v3.2)

I liked it. Thanks for making this.

Good karma+2 votes
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

https://youtu.be/cidjbDJWKOY

Btw, Is there any method or console command to eliminate magnification?
(I mean remove changing FOV effect while ADS)

While playing in VR, this effect making a huge glitch,
which reduced FOV part makes me see through the wall.
(Check above Youtube video, time at 06:33)
Also, it makes me motion sickness too.

If there will be a none magnification add-on or
the version of this mod, I would really happy.

Good karma-1 votes
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Doom 2 VR with COD Black warfare footage.

Can I expect the standalone "Flashlight" file?
I love the flashlight in COD BW, want to use it
while playing other mods too

Especially, VR Doom needs it much.

Good karma0 votes
DreadNought40k
DreadNought40k - - 14 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Can I expect official "Zandronum" support?

It is work actually but some glitches are here.

1. Mismatched sights.

Zeroing is not perfect. The actual in-game crosshair
is a little upper-left side of weapon sight's reticle.

2. SIG556 flashing.

When ADS with this weapon, it is flashing, including
weapon sprite & Holosight reticle.

I switched to GZdoom and everything is fine.

Good karma+1 vote