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Comment History  (0 - 30 of 238)
draco100000
draco100000 - - 238 comments @ Divide and Conquer

A few versions back I remember being able to buy settlements and receive a small garrison within them to cover outrage from happening. I just started a campaing with erebor and bought a settlement from dale, receiving no troops and loosing it in 3 turns. Is this intended?

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Divide and Conquer

Dwarven Defenders /Erebor Infantry dont stay in position when ordered to maintain guard mode. This end up making them push enemy lines regardless of formation and be massacred when trying to defend choke points where they are supposed to take advantage of enemy misplaced, not throw themselves to die. Guard mode works perfectlly with all other units, this ones, love to send themselves to die in mass. And since its the basic unit of Erebor, it makes battles that shouldnt be hard vs snaga and early rhun turn into heavy losses battles that end up crippling your ranks. Its surprising but erebor Mattocks are defening better than them and with fewer losses because of this.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

Add me if you want to play online:
Steamcommunity.com

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

Isengard Unfinished? They got an unit scalation system that depends on economical buildings variety and number, the mines, furnaces and other economical buildings you get, the greater unit variety you have access to. You got a ton of heroes, and all of them scalate through leveling extremely well, specially sharku and the wargs, making one of the strongest cav in game. High numbers of upgraded infantry that can take endless shots, alongside good cav and elites, makes of them a solid faction capable of fighting anyone.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

Even if it freezes at certain point files should be installed anyways, if it freezes around 64% its likely it is properly installed.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

The cplimit makes somehow challenging the campaing,still ridicolously easy to beat due to Massive Hero numbers and Leadership stacking. So its more of a Heroes with few elites campaing rather than a massive war of big armies.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

1 Install BFME 1
2 Install 1.03 Patch.
3 Install Part 1
4 Install Part 2
5 Install Riddermark
6 Launch return of Shadow Launcher
7 Activate Mod
8 Click on Play
9 Enjoy

Good karma+3 votes
draco100000
draco100000 - - 238 comments @ Return of Shadow

Thats very unusual. I dont get any camera problems. i find it quite far from the ground. Are you sure arent you plaing custom maps?
And, i dont know how difficult it would be to adapt the assets to the 1.06 version, but considering 1.06 "patch" is just another mod he does not have to.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

Im looking for people to play some Return of Shadow online games.

All steps to install the game and the mod are given in the discord server, as well support and feedback can be given there.

Anyone interested, please join the discord server: Discord.gg
And pm me in discord whenever you want to play.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ RAGE:World Eaters Warbands

Is there any way I can access to that version? I would be pleased to play it and I can give feedback if necesary.

Good karma+2 votes
draco100000
draco100000 - - 238 comments @ Thousand Sons mod: Knowledge Is Power!

I have been playing thiswonderfull mod a lot, but cant get to understand where the strenght of this faction is. Rubric marines are utterly useless in ealry, as they do not have higher dmg than other factions. They are defeated easily, and you are unable to run if defeated, so your economy is crippled. I think you should buff a little the dmg (Melee and bolter) from the rubric marines, so they can hold against usual scouting units and defeat them. If not a price reduction wouldnt be that bad. The sorceror seems not enough powerfull in early stages.

Good karma+2 votes
draco100000
draco100000 - - 238 comments @ RAGE:World Eaters Warbands

Hello there, this mod is amazing, the models and the way the units work is incredible. But there is a little balance issue, well 2. The Hell hounds do insane dmg for their tier, and for the number of troops per squad. They can defeat everything in seconds and cannot be stopped without tier 2 or 3 heavy units. The Juggernaut performs well, but it can be accesed a bit too early, as well the blood letters. Some sort of expensive addon in the HQ or building order should delay their recruitment. Even though all of them have a high power cost, just 1 battallion of each can decimate massive armies from other factions.

In my opinion they should deal 32-40 dmg instead, their speed and health ins unmatchable and their attack speed too, even with such a huge debuff they would perform dangerously well for a tier 0-1 unit. Besides that I can play with all other units without feeling bad about my friends in our pvp matches. Thank you for your outstandind work, and hopefully you will release a new patch.

In case you do, good luck with it.

Good karma+2 votes
draco100000
draco100000 - - 238 comments @ Republic Commando: Battlefront

I came to see who made this wonderfull mod and I discover is the same as MEU, Its incredible that my favourite 2 mods of Battlfront are created by you. Men you are a damn beast, Im having so much hours of fun thx to your mods. ME Unification and this one. Im just gona play every other mods you created omg you are the best.

You achieve a great graphic quality with great balance and nothing feels underpowered or overpowerd, you create a perfect balance , at least in this 2 mods I have played. Thank you so much.

Good karma+3 votes
draco100000
draco100000 - - 238 comments @ Screenshots Version 1.4

Wait a sec, Cerberus is getting Atlas and Mechs? I see it more of a Merc unit avaiable under certain conditions ( you build a special building somewhere in a map) Where you can hire mechs from Eclipse... I just find the mechs repetitive in comparison to other troops of cerberus, but hey its a great addition so no matter where you put it, keep up the good work men, this mod is awesome.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Screenshots Version 1.4

oh men looking for this modification with a lot of Hype, itsa dificult to find good ME rts mods.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Amon Hen Conquered

WOWOWOWOWOW Nice

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Screenshots Version 1.4

In Insanity they are the unique thing that can be dificult for a good player, all other enemies are far too easy to counter, and with the correct team, colectors are easy job. This things made me save all my heavy weapon ammo, and waste on them several nukes thought :D

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow December Update

Oh men that rebalance will be the end of the OP cav charges xD, okey maybe they were a bit too powerfull with that huge numbers but cav like the citadel or the dolamroth one was so fun, and they did cost a lot so. Lets see how it affects the gameplay.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

So it will be a 1 installer version? Or do we still need previous 0.25 and 0.298 versions?

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ The Fourth Age: Total War

Well I just found that At least in laughing at live dragons dificulty, Dale declare war on me quite frecuently, which use to ruin my campaing with the dwarves. I like the alliance system, but Dale shouldnt be so greedy.

At least I was waiting like 100 turns before even think in start recruiting, the population system makes the game hard. i tried to make the east be in peace by alling with a lot of factions, and it worked till Dale the last one I thought would betray me, did. Also I asked for overlordship and they accepted but then betrayed me again. I dont mind paying a few coins to Dale If I can focus on my orcs and mountain settlemenst thought xD

Extremely amazing mod, Making worth playing such an old game.

Good karma+4 votes
draco100000
draco100000 - - 238 comments @ Edain Mod

I hope Warner bros wont touch again Lotr franshise with their dirty hands thought. They already did enogh dmg to the image of Lotr series, I dont want them ruining the deepest and more interesting history tolkien ever wrote. Im in favour of Christophe Tolkien, his decision is the best in the situation lotr franchise is. Tolkien could avoid Disney but not their hidden cousin.

Good karma+3 votes
draco100000
draco100000 - - 238 comments @ Iron Hill Dwarves

Dont worry dude, Im just giving feedback, what you do with it is your decision. Hmm I would give them like 7 or 8 units for basic city garrisons; 5,6 for villages and 3 or 4 per military building tier 1,so this way you can defend from much more numbers. Just to be sure if you cant do this dont do it your mod is already playable and awesome.

Good karma+3 votes
draco100000
draco100000 - - 238 comments @ Iron Hill Dwarves

What about the garrisons? 1or 2 units per city make imposible to defend from factions such as Carthage and Rome that has enormous amounts of Armies.

Good karma+2 votes
draco100000
draco100000 - - 238 comments @ Edain Mod

Pointless? Well is very near to actually compare how similar this units are, the other options is check the files it self and compare dmg and health throught that, but hey this is funnier I think.
Also it shows how similar are actually this units and their average performance in non spell power situations which is very interestinga nd can help people to play better early game.

Good karma+5 votes
draco100000
draco100000 - - 238 comments @ Iron Hill Dwarves

After a 40 turns of Legendary campaing with them I have to say is very cool play your mod but i have few suggestions:

The garrisons provided by cities upgrades and barracks and other buildings are ridicolously low, while a vanilla factions use to have between 7 or 12 units, dwarves cannot aford to get more that 2 or 3.

Also its obvious Dwarves lack of Elite units, I like low and medium tier balance, but Pikes seems a bit weak for me, maybe much more armoe giving them more Elite role.

Any chance getting Crossbows?

The garrison thing made me loose my campaing, well that and because I lost so stupidly an Armie inside a city that surrended in next turn but hey this is a great mod.

Good karma+3 votes
draco100000
draco100000 - - 238 comments @ Rise of Mordor Official Soundtrack: #1 Main Theme

The music is good but Im agree, most of the time Im feeling Im playing with a Dwarven Faction, rather than imagining the main menu, But I think they put great effort on this so I´m loving it thought.

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

There is leadership effect, is a small ring of different colors ( white or red ) around the troops

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Return of Shadow

stronger ai is huge work, minor than modelin ng or faction desing but very long and hard work, Im starting discover how hard is moding by my self

Good karma+1 vote
draco100000
draco100000 - - 238 comments @ Edain Mod

It is posible, but needs a lot of work, work that may take weeks.
Also edain team is reserving the other 2 places for factions that may be released after full 4.x release.

Good karma+2 votes
draco100000
draco100000 - - 238 comments @ The Road to Edain 4.4 - Denethor

Well huge buff for gondor, incredibly effective support hero that will be incredibly interesting cause the huge dmg that his summons will be able to do and the amount of buffs to units he will grant, combining him with beregond will be a really solid hero strategy. Just Amazing.

Good karma+1 vote