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Comment History  (0 - 30 of 222)
dominikat
dominikat - - 222 comments @ Revamp Expansion Mod (RVE)

It would be fair to make them have unique characteristics. For example it's logical to make the huge UEF mech have highest health but be very slow and lumbering while the Cybran Dragon can be very fast but have a bit less health etc....

2 words to say : CAN"T WAIT!

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Contra

I would like to know that as well. It probably has to do with the train itself having somekind of a "hit kill" mechanic.

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

are we seeing an update soon? (nice to see Cylarne is back!) Necronguy has been working on a patch as far as I know and now that Cylarne is back we can hope we will see it soon!

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Contra

It's already max zoom I think (75)

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

So are we seeing a new patch before Cylarne's return or not until then?

Good karma+2 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

AWESOME! So we are seeing the release after all!

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

It's been fixed and will be ok in the soon upcoming patch!

Good karma+2 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Yup. There might be a new minor balance/ bug fixing patch soon. No one's talking about a huge patch like 1.87....
AFAIK Cylarne is leaving quite soon they might release it before he leaves.

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

It might be the win condition I guess... But who knows might be wrong.

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

I think it does.

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Yup. Patch is amazing. I do hope we see a minor bug fixing patch for Space Marine insane titan stomp damage/ Generals titan autocannon and like 5-10 more bugs. It will polish things and there won't be almost any issues at all..

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

SPace marine Warhound and Reavers got huge stomp which will be removed/nerfed next patch. Already reported by many people.

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Agony Titan Texture Concept

A bit shorter than a Reaver is perfect... having in mind how it is... Will still seem huge.

Good karma0 votes
dominikat
dominikat - - 222 comments @ Legio Titanicus Teaser Trailer

Honestly I see this as a fan-addon to THB but definitely not an official part of it.
It will distort game balance. It's unfair to give Imperial Guard tier 6 and leave all other factions with tier 5. Also they will look unfittingly awkward when moving because of terrain. The game engine nails units straight to the ground and they will be bending up and down violently... Will seem quite unnatural.

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Yep.... While those titans should be in the cathegory of 100k hp and demolish bases they should not be used as direct fighting units and it's hillarious. I think Imperator titans should be given 2 things
- HUGE range
- HUGE AOE
- big damage (not huge)
100k hp along with 20k void shields is more than enough to make it nigh invincible. But still a Grand Master should be able to slowly but gradually nip tick his health if left unnoticed. (Angron will break the titan much faster)

Good karma+2 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Really nice to have you back here Cylarne :)

Good karma+4 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Any new on 1.87? Wasn't news supposed to be updated 2 days ago?

Good karma+4 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Cylarne are we getting closer to 1.87? (not asking for release date just for hype)

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Cylarne any news on 1.87 release date?

Good karma+8 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Finally... 1.87 is getting close!

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

I hope Chaos Daemons are next on the update factions list :P

Good karma+3 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

A primarch will be a good addition. No primarch should be as strong as Angron though as he is a "Daemon" primarch who obliterated worlds in Lore and took 110 Grey Knights to just banish him with most of them dead...
If you add a Primarch he can have like 20-23k hp nice abilities and some aura which will boost units. This will add faction diversity too. But to be honest I am fine as it is now. There are already 12 factions full of units adding more and more will make balancing almost impossible :)

Good karma+2 votes
dominikat
dominikat - - 222 comments @ Finally... work resumed! (Imperial Guard Tech Tree)

People must click " View original" which is in brackets next to the name of the post. It appears big then.

Good karma+3 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Are all things from the changelog implemented or only those having a " * " in front of them? What about those with a " - " ?

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Patch is coming today huh?

Good karma+9 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

I have summerised the entire Daemons discussion in one post in the feedback forums you can check it out.

Good karma+4 votes
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

I tested it ingame. In the program corsix it didn't change too. Only hp is 100k that seems to have changed. But invulnerable hide,regeneration and armor are same according to corsix/in-game test against gargants.

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

The New Angron has the same regen and armor as before and the same invulnerable hide... Is it a bug?

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Awesome changes Cylarne...

Good karma+1 vote
dominikat
dominikat - - 222 comments @ Ultimate Apocalypse Mod (DOW SS)

Why is it that Chaos Daemons vile sacrifice shares a global cooldown for the minion army but not for the daemon army? If I have 4 warp gates with minion army and I use vile sacrifice they all share a cooldown but for daemon army I can use 4 times vile sacrifice because each warp gate has a cooldown on its own (not global)? Is it intentional?

Good karma+3 votes