Sorry, I do not. It was not made with Linux in mind but I think I heard someone say they got it to run on Linux with no issues. I will have a hunt around and get back to you if I find any more information.
Sorry, I do not. It was not made with Linux in mind but I think I heard someone say they got it to run on Linux with no issues. I will have a hunt around and get back to you if I find any more information.
Did you opt into the "upcoming" beta for the source sdk 2013 singleplayer? That needs to be done before playing.
I wish that wasn't the case but it is the only way to get this version of source sdk to work.
Thanks!
The generator fix seems to have not worked. It was our intention to be able to push it over.
Yeah, I think it was a chunk of melon.
All the dumpsters 100% did not have motion. If punted with the grav gun they did not move in 1.0.0. I tested this multiple times.
The boiler room had no purpose in an area that has no functionality except to get the player from point A to point B. I did not want the player to linger too long in the area.
People carried the gnome to the end thinking there was an achievement. It was an accident it even made it in and it was a 1 second fix.
The wall on the sniper bridge is stops the player wasting 5 seconds of their life but it can frustrate some who go along there thinking its the way to go. I think fixing the small pointless things is important. The changes don't need to be huge.
I am done with changing big things but I wanted to get all the little things cleaned up before I moved on to something else.
Once again thank you for the feedback! :)
Amazing work! The person who down voted was probably jealous because you found them all :)
Haha! The water has been mentioned a dozen times, I have fixed that issue. :D In terms of ammo, I can maybe look into adding a few more pickups.
Hi splashmob, thank you for playing! I am really glad you enjoyed it.
Did you work it out? Break the 2 boards with the crowbar
Possibly try verifying the cache of Source SDK Base 2013. The next step may be to try and reinstall. I will continue to look into this!
I would try verifying the cache of Source SDK Base 2013. That can sometimes sort the issue, but I am not 100% sure it will
Thanks! I have removed the barnacles in the next patch! Very sorry about that. 100% my fault :D
Yes!!! I was waiting to see how long it took someone to notice. :D
Thanks for the info. I have had multiple people mention the frame drops. I am currently looking into them and trying my best to make the mod run smoother. I will try and get this fixed as soon as I can! :D
Yeah, I really wanted to keep it but it just wasn't working out. Thanks for your kind words!
I will upload the mod soon (over the next few days). It will be available from the "files" tab when it is released.
Get this released before they lock you up Ethosaur. We in the SMC are all behind you!
Dolmo
joined
I am Dolmo. I have been designing levels in my spare time since 2013. I like making Half-Life related content.