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How does this mod install? Do I just copy over the contents of this mod into HPM or is this standalone?
What are the effects of either of the decisions of this event?
I'm excited to see how the party splits will work in non-electoral governments.
So let me get this straight: the crux of this mod's lore is that the period between 1949 to 1999 was not a geopolitical struggle between the United States and its associated nations and the Soviet Union and its associated nations. Simultaneously, nuclear energy technology manages to diverge from OTL, which fuels an energy revolution. Fast forward to the date this fictional entry was accessed from, a large degree of historical revisionism has taken place, removing the Soviet Union's place in the technological and energy developments of the 20th century.
Did I miss anything in this interpretation? I can't read Russian so the texts in the archive images are lost to me.
But can Katrana Prestor be revealed to be a dragon?
I'm getting a CTD when Jaina founds Theramore. To provide some context: I started with the First War bookmark as Terenas of Lordaeron and immediately married Arthas to Jaina. I have no other mods activated. I don't know what is causing this.
That is a chunky Luxembourg
Keep up the good work
What new portraits have you added in this update?
Is that Orcrest?
"this does bring a smile to my face" -some purple dude
Question: I'm trying to rename the units (heavy infantry -> motorised infantry) and I'm not sure how. Please help.
Does anyone else have problems with the terrain mapmode on mac? everything is super-saturated green and orange.
Should the formation fo the Anglo-French Union really be an option in this mod? Not only is it historically inaccurate (it was a fringe option during WW2, not in the post-ww2 era), it also prevents the decolonisation of both France and the UK. The hallmark event of the 1960s was the decolonisation and decline of said powers, the union of both the UK and France should not prevent decolonisation.
I'm encountering a weird graphical bug where some things are oversaturated in greens and oranges. Some things such as the loading screen pictures, the terrain mapmode, and some troll portraits.
No plans for a Macintosh release?
This pun is un-bear-able.
Is there a gradient to the lethality of the poison used? The health malus doesn't seem severe enough to kill the character outright and it seems the debuffs are designed with sabotage rather than murder in mind. Is there any in-game method to take advantage of the lowered personal combat skill such as a duel system that doesn't require the player and the target to be rivals ala basegame? Returning the poison, is there an option to choose the type of poison to use?
Any plans to put more green in Whiterun? I know the Whiterun in Skyrim isn't exactly a forest but Mount and Blade makes Whiterun look barren.
How is government budget used in the mod?
Good stuff. Excited for the release.
Love the work on the portraits
Will the upcoming China mechanics be implemented in this mod? I think the Burning Legion may be a good fit as an off-screen superpower.
Will you eventually put all of these retextures in one file?
I'm sorry but I found the dev diary difficult to read and understand.
How is any prospective enemy of the blue dragon flight supposed to attack Coldorra if it is surrounded by mountains?
non-related question: will the Gnomes be in the mod?
Original reply was derptato
Edit: societies defintely make sense since they have the framework for missions and ranks. But the missions are derived from random event or orders from a superior. Therefore, a quest panel of some sort located in the intrigue menu should appear upon joining the adventuring guild.
An intrigue option to go questing: upon selection randomly picks from a list of scripted event chains which feature a score feature similar to the "chess with death" event chain from vanilla. Depending on the score, character is rewarded from a list of artefacts. So a score of 1 would merit from a random list of "tier 1" rewards and score of 2 would be "tier 2".
There should further be an option to take quests that have predetermined rewards as opposed to the wandering nature of the aforementioned suggestion. For example: the character picks a quest that rewards a large cash reward from the quest menu (the option for such quests should be locked out by prestige). The quest is about retrieving a legendary sword for a collector. Once having retrieved the sword, the player is given the choice to keep the sword at the risk of giving the collector a free invasion cb (or any punishment) or deliver the sword for the reward. If the character has sufficient skill level in learning or stewardship or any relevant personality traits, they may demand a greater reward.
I may have misunderstood the purpose of this post, but my suggestion still stands.