Level designer, Environment artist, Tech artist.
Man, i saw your work with neuro systems. My god, that Condemned textures are awesome.
So i now highly interested HOW do you DID that magic? Is it tough to learn? Can you refer me to lessons or tutorials? I would be so grateful
The game has autosaves and also manual saves that can be activated via red circles.
It is in development. SO u cant for now.
I appreciate it.
one the best SP mods ive seen as a game developer and player.
Thanks. Btw there is no any Ambient Occlusion atm. ALl lights are fully dynamic which will be a good base for upcoming RTX tech. When we will make our first remaked enemy there will be quality almost as the Quake IV (polycount, shaders and even more like SS shader, etc.).
you mean there is not enough dirt and rust on the texture?
thank you for playing, man
Just read the header of mod.
Texture is just a part of remaster. There will be other cool thing but they will not ruin gameplay or anything like that.
I worked in gamedev in several studios and this project - for my soul.
If i will finish this before id Software or someone, who work with them - that`s would be cool. Otherwise, id can do the Quake 2 remake with its full power of id tech 5. Before me...
its old stuff. Stupid stuff. Will be remaked. The wall
You will try? Oh thank you! .............
No it will work only with XP mod.
Thanks for these words. The fact that u can name it as official SH game is means that we done our work as it was designed.
He is not rigged. You can do any expression on face when u have animation.
1. Pretty long.
2. No monsters at all.
It will be as it is. sorry. and we dont need your money
All screenshots taken directly from game engine. We didnt used anything except Unreal Lightmass Technology. Also, there are no scanned models. Everything were made by hand in 3d modeling and texturing software.
With this graphics we achieved you will have stable ~60 fps when the demo will be available. We trying to make first closed (just for stream audience) demo in about a year.
ты попал в точку
Guys, your needs are really obvious, but...u dont even know how hard to find a skilled guy (coding, animation) who could may and most importantly WANT to work with Source engine. The answer - we know. Nobody.
Also, do not remember that this mod was made by TWO men with some minor help from other guys.
Thank you. You are really kind to us saying that our game better than games after SH3.
The ending was made like that cause we tired of horror`s cliches.
We already work in UE4 on new project.
Привет. Саундтрек выложен в группе Vk.com
it depends on which texture and model. about 60% of content was made from scratch by our team. other stuff are Valve`s content. Hard to answer on your question. You can take stuff u need but we will not liked it if will be our own stuff. Nobody reads credits, nobody cares, especially, of mod.
noone is a coder. only coders are coders.
yes we will not remove this version cause i think it`s kind of horror`s ganre and many players said about fear even without monsters.