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Dilust
Dilust @ HISTORICAL SKIN PACK

Uhm.. interesting...
Thank you for saharing.

Reply Good karma+1 vote
Dilust
Dilust @ naval base

Good!

Reply Good karma+2 votes
Dilust
Dilust @ Inter War Gun

Interesting stuff.

Reply Good karma+2 votes
Dilust
Dilust @ Basic Texture Integration Tutorial

Thank you for this interesting tutorials. Keep up the good work.

Reply Good karma+1 vote
Dilust
Dilust @ Adding New Unit Voice

Good work.

Reply Good karma+2 votes
Dilust
Dilust @ CTA: Weather and Clouds (0.93)

Interesting stuff. Thank you very much!

Reply Good karma+4 votes
Dilust
Dilust @ The Redux Mod - 1.0

The grenade script would be very useful. Thank you.

Reply Good karma+2 votes
Dilust
Dilust @ Dynamic skirmish mod 2.0 for GSM X

Thank you.

Reply Good karma+1 vote
Dilust
Dilust @ DCG v5.5 for Men of War - Full Release (Patched)

Thank you very much.

Reply Good karma+2 votes
Dilust
Dilust @ Romanian Tatra OA vz.30

New minor nations? Uhm... Very interesting!! :))

Reply Good karma+1 vote
Dilust
Dilust @ poles ingame

Can we have battles with Polish versus Germans and Russians? I mean in the same campaign.

Reply Good karma+1 vote
Dilust
Dilust @ cherkassy

More stuff never hurt and are always welcomed.

Reply Good karma+2 votes
Dilust
Dilust @ All vehicles

What an amazing work!

Reply Good karma+3 votes
Dilust
Dilust @ War in the Levant 0.3.1

This is an example of starting trigger:

{"start"
{condition
}
{actions
{"delay"
{time 0.1}
}
{"scenario"
{message
{text "$/start"}
}
{camera
{name "startview"}
{smooth_begin 0}
{smooth_end 0}
}
{event_on_next "start"}
{do_not_store_camera}
{do_not_restore_camera}
{force_auto_complete}
}
{"delay"
{time 0.1}
}
{## "reinforcement"
{operation score_add}
{score 2000}
}
}
}

Reply Good karma+1 vote
Dilust
Dilust @ War in the Levant 0.3.1

Try adding a delay command of 0.1 seconds in each trigger that starts events or are a prerequisite for other triggers.
Usually the first starting trigger of a mission is scripted with no condition and an event 0 as command.
Sometimes the engine fails to recognize this sort of script. If you put a delay command of 0.1 seconds and only after the event 0, this will force the engine to recognize the starting event.

Reply Good karma+2 votes
Dilust
Dilust @ Global War 2.0 release date, future of the mod, new factions preview

I used a third party programm that allows games such as Silent Hunter 3 to use 4 GB of ram (or more) even if the programm was built for 32bit systems.
Ntcore.com

PS: Great work with the new factions. Your script is impressive.

Reply Good karma+1 vote
Dilust
Dilust @ Winter front: WW1 GWR map

Thank you. Hope someone may develop a great mission with this great map.

Reply Good karma+2 votes
Dilust
Dilust @ A journey now ends..

Thank you and good luck!

Reply Good karma+8 votes
Dilust
Dilust @ Soviet caps of WWII

Thank you very much. Very nice addition.

Reply Good karma+1 vote
Dilust
Dilust @ 215mm 44M. Buzogányvető

What a beauty!

Reply Good karma+2 votes
Dilust
Dilust @ Mapping update (Comparison)

Looks better in AS2

Reply Good karma+2 votes
Dilust
Dilust @ More Mounted Weapons

Interesting. May be useful in some scenarios.

Reply Good karma+2 votes
Dilust
Dilust @ Polish wz.36 3.7cm Antitank Cannon.

Very nice.

Reply Good karma+4 votes
Dilust
Dilust @ CTA: Jumping through windows and fences (3/21)!!!!

Thank you. New animations are always welcomed.

Reply Good karma+1 vote
Dilust
Dilust @ Vehicle Model Porting Tutorial (Advance)

Thank you very much.

Reply Good karma+2 votes
Dilust
Dilust @ Polish Ursus A Supply Truck

Only three days of work? Well done, sir!

Reply Good karma+1 vote
Dilust
Dilust @ Polish Berliet CBA Truck

I like it.

Reply Good karma+1 vote
Dilust
Dilust @ Polish Renault MN Radio-Telegraf Truck

What a nice toy. I like it.
We need more trucks. We can never have enough.
Especially because they are the backbone of an Army.

Reply Good karma+1 vote
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