it's been a while and I'm not maintaining this addon.
just delete the gamedata/textures/ui/ui_icon_bas.dds from my addon
or do merging of that file yourself with the latest bas files.
it's been a while and I'm not maintaining this addon.
just delete the gamedata/textures/ui/ui_icon_bas.dds from my addon
or do merging of that file yourself with the latest bas files.
BaS uses it's own unique icon texture for it's new ammo types (4 of them), it wasn't originated from grok.
gamedata/textures/ui/ui_icon_bas.dds
I haven't checked this latest update, but whatever you had did for this latest version appear to have screwed over some UI textures. You can see the comments above, as well as some complaints on Reddit.
Might want to double check what's up with the UI textures in your latest version - make sure to also check it in DX9 mode, because some texture issue don't creep up while using DX10/11.
I was wondering if this needs update following the update of FDDA recently.
There are tons of differences in the script file I not sure how to even proceed =S
Is this an off-season April Fool joke?
there are two ways of doing this;
1, delete any line "icons_texture = ui\ui_icon_newstuff" & revert the "inv_grid_x" & "inv_grid_y" values to original will revert the game to use original textures & icons. Double check if "inv_grid_width" & "inv_grid_height" also matches the original values.
It appear "upgr_icon_path" is also modified? Compare it with the original LTX files, and revert the values back to originals.
2, possibly the easier method, just copy the devices icons from "ui_icon_equipment" to that new "ui_actor_newstuff" DDS texture file. This way you don't need to mess with LTX config. Don't forget to also copy over the alpha channel.
yes, this addon was never made with Trader Overhaul in mind. You will need to do a texture edit/merge if you want this addon to compatible with it, as Trader Overhaul edits/add new items which vanilla didn't exist.
Ideally it would be far better to ask the author of Trader Overhaul to stop editing the vanilla icon textures; instead put whatever his new items and edit onto a dedicated unique texture, this will eliminate compatibility problem completely.
Are you using Trader Overhaul? Or something else that modify armors?
yea noted the bug, thx for notifying.
please remove the old version completely before installed the latest version.
Thx.
I actually used this addon for quite some time but I was playing faction like bandit or merc that have access to doctor.
Now I started a run with Monolith and suddenly I came to realization that... there is no monolith doctor? 😱😱😱 Went to check my friend Sin faction also no doctor. Woah this is an extra difficulty level that I didn't realize before 👀
"Might crash more often than original mod made for Anomaly 1.5.0"
LOL... for real?
you are using OLD BaS
new BaS separated their icon into dedicated file, no longer in the main icon texture. If you get total blank on BaS items, the only explanation is you are using outdated old BaS
I noticed many of your weaponry for example pistol using 9x19 ammo but paired with .45 weapon parts, eg: HK USP Match Tactical, Walther P99... are these oversight or what?
you enabled god mod for some reason. Hit ~, type g_god 0, hit enter.
they are stalkr's console command, hit ~ and type amb or hemi and you will see a list of related commands.
hit ~ (left of [1])
type amb and you will see it
thx for mentioning, found the issue and fixed.
fixed, sry didn't noticed Grok changed the rocket texture reference.
KNOT
> bleeding
> 69
I SEE WHAT YOU DID THERE ( ͡• ͜ʖ ͡• )
thx for mentioning. I looked through the code and he just fixing some crash issue perhaps, don't think it affect anything in the icon side.
Refer to picture below, delete all the highlighted files.
The game crashes because of duplicate datasets issue - where this addon already have the "dynamic" section copied into the non-dynamic regular file. Then the game still try to load the original "dynamic" file... duplicate and crash.
After deleting the duplicate files I manage to load into game so far, not sure if will have any further issue yet.
hmm? thought I fixed that mistake already?
crap guess I uploaded wrong file. Fix it in a moment.
I don't like that changes ¯\_(ツ)_/¯
it will, BaS only adds stuff to it's own little lonely corner, which isn't occupied by vanilla items.
The removal / changes of items in RC didn't affect the icon texture, they are simply changes in config/script. The texture from old U4H8 and latest RC21 is EXACTLY THE SAME. Even if you uses old textures mods, it will work just fine with ZERO issue.
I hate it when I try to edit this page I accidentally hit the damn ARCHIVE button...
Download this from Mediafire for now, if modDB is not available to download:
Mediafire.com
cool stuff; probably want to include a screenshot example for [2] in your description as well...
Reshade addon packaging tip: cancel out your own folder directory in those INI files before you ship it so user don't get confused why it didn't work.
For example:
CurrentPresetPath=C:\STALKER Anomaly\bin\PiknikRS.ini
change to
CurrentPresetPath=.\PiknikRS.ini
notice the dot before the slash
you sure? but it appear your addon maingame_16.xml have no effect when playing 21:9. That's why I wonder if the setting is on a different file.
digitalifeless
Xone joined
Hell.