You really should not use the same version number for different versions and what's even worse give the files a fake date. That said the latest release right now runs with the LZDoom devbuilds and i will release 3.88 very soon.
You really should not use the same version number for different versions and what's even worse give the files a fake date. That said the latest release right now runs with the LZDoom devbuilds and i will release 3.88 very soon.
It was not a bug, you checked the clip.
Guys finally after all these years i've uploaded a preinstalled version to archive.org. Search for Romero's Heresy 0.15 there. Please download this file as well.
Just reuploaded this to fix a bug in ZDoom LE. You don't need to download it again if you're playing with a different engine.
You're welcome. Just uploaded a new version to update the mini-mod and the engine.
My Brutal Doom v20c Unofficial Patch:
01/25/2019 update:
- Fixed VM abort with classic plasma rifle on GZDoom 3.7.x.
ZDoom LE 2.8.3a:
Several bugfixes and added NormalNx scaling.
Better performance, now it's a VS 2013 build. MinGW build included for win98.
Is there a right kick for the dual rifles in BD? How do you trigger it? I only see the left kick using the Q key and that one is fine.
Just updated this. It's just an engine update but an important one. There are several bugfixes (one major old ZDoom bug) and more stuff.
05/08/2018 update:
- Fixed wrong plasma death frames shown with wads resetting player's inventory after each level.
- Removed extra gzdoom options menu required for compatibility with GZDoom 3.2.x.
Moved to Moddb.com
05/08/2018 update:
- Fixed wrong plasma death frames shown with wads resetting player's inventory after each level.
- Removed extra gzdoom options menu required for compatibility with GZDoom 3.2.x.
I've updated brutalv20c_UP and added missing XInput and FluidSynth support to the LE engine.
04/26/2018 update:
- Removed evil marines completely, on levels with many nazis (thousands) the engine could slow down and even crash.
- Reduced number of water particles even more.
04/26/2018 update:
- Removed evil marines completely, on levels with many nazis (thousands) the engine could slow down and even crash.
- Reduced number of water particles even more.
No, runs fine with Doom as well. Must be a ZDL misconfiguration.
I've just checked and runs fine for me with the supplied ZDoom and ZDL. My load order: smivhud 4-3.wad, brutalv20b.pk3, brutalv20c_UP.pk3, DoomMetalVol4.wad.
Sorry but i've just uploaded it again due to a GL performance regression in the ZDoom engine. The initial upload was affected as well, now it's fine.
I've reuploaded the file just to update the engine, if you're using GZDoom or Zandronum you don't need to download it again. ZDoom LE is recommended for old hardware.
Thanks, actually i already made the Heresy II mod besides this.
Sorry but i'm afraid i cannot be of much help. The Brutal Doom Basic HUD files are the originals unmodified. I see you're using an old ZDoom dev build and a later ZDL. May be smivhud 4-3.wad is not being loaded for some reason, check file path and also the ingame console for loaded files. May be the space in the filename is a problem in your Linux? You could also try GZDoom, i haven't tried to compile LE 2.8.2 on Linux. Or a different file load order.
I've never tried that antivirus, you should be able to mark the file as safe but i don't know how. Anyway of course you can extract just the brutalv20*.pk3 and smivhud*.wad files and run them with GZDoom and your own launcher.
Do you get the "These files might be harmful to your computer" message? Then it's a windows internet security settings misconfiguration. The files are safe according to the latest Windows Defender definitions.
Upgrade your graphics card or download ZDoom LE or ZDoom32. Or just set the crosshair to none.
Oops, sorry. For those who downloaded the 12/9 update you can continue your game by typing 'summon plasmagunonthefloor' and picking it up.
Thanks, fixed. I will explain what happened later in the ZDoom forum.
12/31/2017 hotfix:
- Fixed player becoming non solid after picking up the plasma rifle in last update.
BUG REPORT: if you are killed while changing weapons after resurrecting you cannot select any weapon.
That's becouse the duration of the last A_Lower frame (deselect) can't be zero, it's done right for some weapons.
Hotfix:
- Fixed: if you were killed while changing weapons after resurrecting you could not select any weapon.
12/09/2017 update:
- Made MP40 deselection faster.
Sorry.
12/08/2017 update:
- Fixed plasma rifle not staying in multiplayer plus sometimes not dissapearing after being picked up.
- Reduced bullet amount for rifle ammo boxes.
- Changed pistol sprites to those from BD v21 and added unloading and one in the chamber for it.
- Now you can blow Hell Knights heads off with the minigun.
Fixed in the last update.
diabolo666
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