DevilishGames is a company located in Villena (Alicante) with more than 20 years of experience in the creation of games for different platforms. The business has created more than 150 video games winning over more than a 100 million players from all over the world.
Don’t let yourself be fooled by its minimalistic style and its relaxing soundtrack, Kolumno is one of the most elegant and challenging games in recent...
kolumno is now available on pc, mobile and smart tvs
The Spanish company DevilishGames (developers of indie titles such as "Path to Mnemosyne" or "King Lucas") reveals the release of its new game "Kolumno...
kolumno will be released on steam, ios and android
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.
using austerity as a creative tool
The long-awaited new independent DevilishGames title announces its release date on Steam with a new trailer. The game will be available from September...
path to mnemosyne will be released at steam at the end of september
After launching King Lucas on the late 2016, DevilishGames starts a new phase of ideation and artistic and technological experimentation to quest our...
path to mnemosyne: the devilishgames’ new indie project
Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.
script and emergent narrative in king lucas (devblog #7)
Elío Ferrán goes through the process of creation of the soundtrack and music of King Lucas.
music & sound fx in king lucas (devblog #6)
This doesn’t mean I’m going to do therapy with the King laying down in a couch and I listening to his problems, I’m obviously going to talk about...
how to animate a king who has lost his daugthers (devblog #5)
It's been almost 4 years of hard work but the wait is over! We have just released King Lucas in Steam and it's already available for everyone with a Windows...
put your swords up in the air, king lucas is here!
There’s a lot of people who think a retro game is synonimous with pixel art. This is a very usual association I don’t agree much because I don’t...
getting a retro look without pixel art (devblog #4)
Finally! It’s been almost four years of hard work but King Lucas is here, we already have an official launch date. Mark this day in your calendar: December...
king lucas official release date
David Ferriz, Director and Game Designer of the team, on level design of King Lucas.
designing a castle with more than 1000 levels (devblog #3)
David Ferriz, Director and Game Designer of the team, explains how we approached King Lucas to get that retro feeling.
king lucas - an old fashioned game (devblog #2)
After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game is really, really close. Today we release...
launching devblog, early-bird benefits & ultimate trailer of king lucas
David Ferriz, Director and Game Designer of the team, tells how King Lucas project was born almost four years back.
devblog #1: the birth of a king
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