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DevilishGames is a company located in Villena (Alicante) with more than 20 years of experience in the creation of games for different platforms. The business has created more than 150 video games winning over more than a 100 million players from all over the world.

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Kolumno is now available on PC, mobile and Smart TVs

Kolumno is now available on PC, mobile and Smart TVs

Kolumno

Don’t let yourself be fooled by its minimalistic style and its relaxing soundtrack, Kolumno is one of the most elegant and challenging games in recent...

Kolumno will be released on Steam, iOS and Android

Kolumno will be released on Steam, iOS and Android

Kolumno

The Spanish company DevilishGames (developers of indie titles such as "Path to Mnemosyne" or "King Lucas") reveals the release of its new game "Kolumno...

Using austerity as a creative tool

Using austerity as a creative tool

Path to Mnemosyne 1 comment

I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.

Path to Mnemosyne will be released at Steam at the end of September

Path to Mnemosyne will be released at Steam at the end of September

Path to Mnemosyne 3 comments

The long-awaited new independent DevilishGames title announces its release date on Steam with a new trailer. The game will be available from September...

Path to Mnemosyne: The DevilishGames’ new Indie project

Path to Mnemosyne: The DevilishGames’ new Indie project

Path to Mnemosyne

After launching King Lucas on the late 2016, DevilishGames starts a new phase of ideation and artistic and technological experimentation to quest our...

Script and emergent narrative in King Lucas (Devblog #7)

Script and emergent narrative in King Lucas (Devblog #7)

King Lucas

Elío Ferrán explains the narrative and non-linear dialogue system of King Lucas.

Music & sound FX in King Lucas (Devblog #6)

Music & sound FX in King Lucas (Devblog #6)

King Lucas

Elío Ferrán goes through the process of creation of the soundtrack and music of King Lucas.

How to animate a king who has lost his daugthers (Devblog #5)

How to animate a king who has lost his daugthers (Devblog #5)

King Lucas

This doesn’t mean I’m going to do therapy with the King laying down in a couch and I listening to his problems, I’m obviously going to talk about...

Put your swords up in the air, King Lucas is here!

Put your swords up in the air, King Lucas is here!

King Lucas

It's been almost 4 years of hard work but the wait is over! We have just released King Lucas in Steam and it's already available for everyone with a Windows...

Getting a retro look without pixel art (Devblog #4)

Getting a retro look without pixel art (Devblog #4)

King Lucas 1 comment

There’s a lot of people who think a retro game is synonimous with pixel art. This is a very usual association I don’t agree much because I don’t...

King Lucas official release date

King Lucas official release date

King Lucas 1 comment

Finally! It’s been almost four years of hard work but King Lucas is here, we already have an official launch date. Mark this day in your calendar: December...

Designing a castle with more than 1000 levels (Devblog #3)

Designing a castle with more than 1000 levels (Devblog #3)

King Lucas 5 comments

David Ferriz, Director and Game Designer of the team, on level design of King Lucas.

King Lucas - An old fashioned game (Devblog #2)

King Lucas - An old fashioned game (Devblog #2)

King Lucas 3 comments

David Ferriz, Director and Game Designer of the team, explains how we approached King Lucas to get that retro feeling.

Launching devblog, early-bird benefits & ultimate trailer of King Lucas

Launching devblog, early-bird benefits & ultimate trailer of King Lucas

King Lucas

After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game is really, really close. Today we release...

Devblog #1: The birth of a king

Devblog #1: The birth of a king

King Lucas

David Ferriz, Director and Game Designer of the team, tells how King Lucas project was born almost four years back.