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After a 3rd rewrite of the random map generator, I have finally reached a point where I am satisfied with how it runs. Previous attempts all had minor issues… walls in the middle of nowhere which affected the shading and 3d effect, path finding hiccups, and an inner struggle on whether to go with tilemaps or sprites for building the dungeons. ( I managed to go with a hybrid option using a little bit of both).

LOL. Hi there. Welcome to my first blog post, a first step in sharing with you my story in developing my first game, Kingdom Deep TD. Lots of firsts…

My vision for Kingdom Deep TD is to make a Roguelike game with RPG and Ttower Ddefense elements. The main platform I am targeting is Android, with a release in the Steam Store also planned. The game is not going to be free. I would like to make some money, and I don’t feel that ads or in-game purchases is the way to go. This is MY game, and those things irritate the living bejeesus out of me, so this is the route I’m going. I don’t expect to purchase a Lamborghini from my Kingdom Deep TD (henceforth referred to as KDTD) millions, so I plan to charge between $1 and $1.50 for the game in the Google Play Store. No idea what things cost in the Steam Store, so that price is definitely TBA, awaiting the outcome of some future research.

Read the rest of this post on my website.

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