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Comment History
DerWahreChris
DerWahreChris - - 6 comments @ Deepest Dungeons

IndieDB doesn't like my video for unknown reasons. Find it here:

Good karma+2 votes
DerWahreChris
DerWahreChris - - 6 comments @ Deepest Dungeons

Currently I'm in need of artist help. I'm a programmer myself and have zero artist skills. You're very welcome to join!

Good karma+2 votes
DerWahreChris
DerWahreChris - - 6 comments @ Skullstone rendering and optimizations described

I had a closer look at your project. Please use character skill based tactical combat, please avoid this player skill based combat with kiting and stuff like this. This got me to avoid Legend of Grimrock.

Good luck!

Good karma+1 vote
DerWahreChris
DerWahreChris - - 6 comments @ Skullstone rendering and optimizations described

Great article, thank you.
The checksum for shadow map calculation is a cool idea.

Your project looks very nice. Good luck!

Good karma+2 votes
DerWahreChris
DerWahreChris - - 6 comments @ The Lone Adventurer

Hey guys,

currently the project is a bit on hold. Problem is, I can do all coding related things, but art and level design is something I'm not good at and I don't wanne do.

So if there is someone out there who wants to contribute, welcome! I'm not religious about the way this project goes, game design is in no way fixed.

Also if you have an idea how this baby could come to birth some day, just leave a comment.

Good karma+1 vote
DerWahreChris
DerWahreChris - - 6 comments @ The Lone Adventurer

Hi guys,

I'm a lone wolf coder (currently) who tries to develop a Wizardry 8 like game. That is, you go exploring with your Party of 4-8 specialists (Fighter/Mage...). Tactical turn based combat should be one of the core features, also focus on strong story and immersion. But game design is floating, immersion is what counts for me.

Sorry if my pics look ugly, but I'm a programmer and art is something I'm not able to do. IndieDB wanted me to upload 5 pics, so I had to produce something.

Good karma+1 vote