Nice work on this latest patch!
There seems to be a bug involving the env_projectedtexture entity, though. It's prominent during the EP2 gman scene as can be seen here: Imgur.com
Basically, the projected texture doesn't seem to turn on, even if you try to force it in the console (ent_fire proj_texture_gman turnon).
If you reload the same map (by quicksave and then quickload, for example) it has a chance of suddenly working, but will break once another env_projectedtexture tries to turn on.
Any chance that this might be fixed? I've been having a hell of a time trying to improvise a "hack-fix" by creating new, identical entities using .cfg files and your "mapadd" feature, lol. Just doesn't work consistently enough, unfortunately.
Demmon1
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