• Register

Huge Empire at War fan. I have been playing for over 10+ years and have been modding the game for about 8 or so. I have been invested in the Empire at War modding community for a long time too. I have a lot of experience mainly working in XML, slight familiarity with LUA scripting, and editing the text files for the game.

Comment History
#DemCalves
#DemCalves - - 20 comments @ BlackClone.DarkGrazi

Hi! I was on forums (http://forum.reseau-js.com/forum/167-star-wars-empire-at-war/) and wanted to download your old mini mod for Force Commander, but it was not working, is it possible I can download it?? I like a lot of your resources and was doing a little side project for myself.

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Crusader-Class Gunship

is the point defense ability now a passive or is it active?

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ WOBANI

Hey! These look amazing! Will they be out soon?

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Death Troopers

There is a mod called death troopers mod
they have modeled storm troopers

Good karma+3 votes
#DemCalves
#DemCalves - - 20 comments @ EAW Helping Modders

I may have lost the credit information but I know it isnt from any mod user from Eaw Moddb also have .fbx files too

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ EAW Helping Modders

I have an obj. file of a TX-225 tank from Rogue one if anybody wants to use it

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Clones, Droids, and Mandalorians

Fantastic work on figuring out the audio btw! Very simple to implement once you understand the xml code. Curious how you create the sound audio for the mandalorian blaster?

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ New Republic Vehicles - An Overview

update, I could sometimes get the bunkers to fire but its inconsistent, oh well. It's a shame that Petroglyph didn't incorporate this idea.

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ New Republic Vehicles - An Overview

I really liked the original idea of the T-1APC, it was like the Multigunner IFV from C&C 3. Its interesting the bunker mechanics couldn't replicate on a mobile platform. I'm tempted to try an make the bunker model mobile and see if it can use the firing bones while it moves. I'll let you know!

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Rise of the Crime Lords

Look in side the which ever story script the rebels are using for the GC. There is a block of code that blocks the z-95 out in favor of the x wing, remove that

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Imperial Remnant Infantry - An Overview

Will Scout Troopers still have a speeder bike unit? And have you considered eweb troopers? The empire does need mobile turrets to counter those T1-B APC the rebels have

Good karma+2 votes
#DemCalves
#DemCalves - - 20 comments @ Imperial Modernization

I'm curious as to how you guys ported the star destroyer from Ascendancy into ICW... You guys have been working on an xq starbase and essessles class that I think would be dope in ICW

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ New Republic Fighters - An Overview

All of these abilities are amazing! Really changes up the game, but A-Wings can't Lure Tie Fighters anymore :'( tis sed

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Krayt MkII-b

Lol Right! I just made the discovery yesterday. I was expecting too much from my computer once I found it to tell me where the problem was in English/UTF-8 Encoding.

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Krayt MkII-b

Sick Model for the Krayt! I love It!

So I have a question about the exception errors if you think you can answer. So plenty of times or not one might try to run their mods of Empire of War FOC when all of a sudden they get a pop up that says

Exception!
See logfile.txt or _except.txt for details.

Sure enough today after like 4 years of coding I have been able to actually find said _except text file in my library (smh -.- I know) so my new challenge is understanding the error. The file tells me that something has a code pointer which does not have appropriate access (example, create a fighter squadron "kickass_squadron" and the squadron units are kick_ass fighters but you have not coded for kick_ass fighters and since <squadron_units> is a code pointer to SpaceUnit types (You can put star destroyers in squadrons if you wanted to if anyone was curious, not just starfighters but that would be weird I guess, they would need a lot of spacing.)

So I know the problem is I have made something that points to something that does not exist but it also provides an address within a stack dump (fancy data structures and what not) rather than slave through each file and looking I was wondering if you knew how to interpret addresses in bytes of data

This is a lot to ask for but I figure if there is a way it would be much more convenient that us modders learn that way we can correct our code quicker and faster.

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ A Base To Call Home

Hey! So I was wondering when I create new factions and want to give them build structures they will build the structure but it will cause a gamebreaking bug! (this is not related to Thrawn's Revenge, but let's say I wanted to make bug free buildings like what you guys do for the N'Zoth , Pentastar, and Ascendancy)

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Plex Troopers

Okey Dokey! (and lol) I have one more question: Will there be desert skins for both rebel and imperial infantry?

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Plex Troopers

Is it possible that we can get a beta preview of the game?

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ Enter Entralla

I noticed on the Quaser model from 2.1 that it has a Garrison_00 Bone atached to it and that most of the xml code for star fighters in the New republic space units file have Garrison_Unit Attribute Behaviors. I have tried getting the Quaser to actually act as a carrier (transporting fighters), but it does not work. Have any ideas?

Good karma+1 vote
#DemCalves
#DemCalves - - 20 comments @ T1-APC Hover Tank

Yo can we download these models and try them out?

Good karma+1 vote