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Comment History  (0 - 30 of 1,193)
-Defender0-
-Defender0- - - 1,193 comments @ Darkest Night

There are a few skyboxes that make this thing stick out like a sore thumb. I almost exclusively play as warlords and use thrawn, and i always make sure im using a skybox where i can see the thing.

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

we will get there!... eventually

Good karma+3 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

there are already pelicans in the present, check the bombardment particle

Good karma+4 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

there is no way to limit how many of a specific ship you can build in sins (barring capital ships due to capital ship crews), except by adjusting fleet supply cost.

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

the covies stripped it of weapons thousands of years prior, it would be useless to them. also, its a keyship, not a dreadnought

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

*slow clap*

Good karma+8 votes
-Defender0-
-Defender0- - - 1,193 comments @ Assuaging the Fears

i love when people complain about a lack of progress (mostly shown in pictures) when the next patch/update for a mod is 99% coding. how many poeple really want to look at pictures of text files?

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Things can get pretty weird

i like this new guy already

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

i almost expected the "dramatis personae" to be updated :P

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Halogazing

its not exactly easy to find something with a 1 in x (x being very large) chance of spawning, sometimes its simply random chance and being a lucky SoB

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

mod plzkthx

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Community Poll

truck confirmed for mystery machine

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

About the insurrectionist thing: sins assigns planets with a random name from the string file. What most likely happened was there was a regular planet with the normal militia force (insurrectionist ships) but the planet ended up being named sanghelios. These little RNG goofs happen quite often with planet and capital ship names.

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

when its ready.

Good karma+5 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

human faction split would have been ONI and the MIC (military industrial complex), though that is, as far as i know, no longer going to happen. the covenant at this time is on the backburner so how the entire faction works atm is a WIP.

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ [WIP] UNSC Infinity

Well done Anni

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Hotfix 0.56.1

clearly you do not understand the meaning of the word "hotfix" in this context then.

Good karma+5 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

SMACs arent supposed to be a be all end all defense, you need a supporting fleet to protect the SMACs

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets Rebellion Alpha v.0.56.1

you forgot the blank line below the enabledModName line... :P

Good karma+3 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

thats either a bug with sins or a RAM issue (i forget which at the monent), highest setting will automatically crash the game. if you run on high, you should be fine

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

ships are supposed to be invisible in slipspace, theres actually a video a little bit back that demonstrates this. as for shock and awe, i personally removed that, so something is wrong there that needs to be fixed obviously.

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Hunger

om nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom nom

Good karma+10 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

damn... i mean, oh sweet

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

turn them off if theyre too hard for you, theyre supposed to be tough as balls, and pretty much everyone on the mod team will say the same thing

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ New Human Defeat

forerunners dude, losing to them shouldnt result in getting glassed by covie ships

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

all that consists of is AI manipulation, it could be done in vanilla sins if the ships you were fighting didnt have side weapons

Good karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

yeah... the CPV (the covie destroyer from halo wars) is a little on the upper end of about half as long as the SoF. 1600 meters compared to 2500 meters

Halopedia.org
Halopedia.org

Good karma+1 vote
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

5/4 people have a problem with fractions

Good karma+3 votes
-Defender0-
-Defender0- - - 1,193 comments @ Sins of the Prophets

...what forerunner carriers? the forerunners as it is have only 4 "actual" ships, the rest are just buffed up advent ships

Good karma+1 vote